Notices

Maps:  Find all custom TF2 Maps

New File Added: cp_castle3  Thread Tools
Old 12-25-2007, 07:25 PM   #1
Vilepickle
L5: Alleged Expert
 
Vilepickle is offline
Posts: 493
Thanks: 54
Thanked: 137

Default New File Added: cp_castle3


Downloads: A new file has been added by Vilepickle:

cp_castle3

Castle - cp_castle3

================================================== ====

MAP INFORMATION-

Title: cp_castle3
Version: Final 3.0
Filename: cp_castle3.bsp
Created By: David Lohmeyer - REV6|VilePickle
Author Email: vilepickle@gmail.com
Type: CP - Dustbowl style
Web: http://www.vilepickle.com
Compile Date: 12/25/2007
Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Final 1.0 -> Final 2.0 -> Final 3.0

================================================== ====

FINAL 3.0 CHANGES:
BUGFIX: Players can no longer get over the Cp wall behind stage 1 and become trapped in a void area.
BUGFIX: Players no longer see invisble walls when on top of the CP2A mini-walls.


FINAL 2.0 CHANGES:
General-
-Better optimization added to all 3 stages.
-Most models have their fade distance set, so rocks across the map won't be drawn anymore.
-New scoring system now in place: a point is added for each CP capped.
-Detail added to the spawn rooms.
-Decals changed to overlays, improving their quality and making them visible to all.

Stage 1-
-Windows added to the towers in stage 1 and 2.
-A large castle wall has been added behind the stage to prevent excessive drawing from stage 2. At the right dropdown, FPs increased about 20.

Stage 2-
-An alternate route for blue is now in place before the traditional starting hallway. This should stop it from being a huge chokepoint, as there is already a chokepoint later in the stage (breaking through RED's spawn waves at 2B)
-Area mostly retextured to distinguish it from Stage 1.

Stage 3-
-The keep walls are textured differently to give the area some variety.
-Minor see through brush fixed.
-Smoke cloud is slightly less intense.
-An alternate door at the side entrance to CP 3B has been added.
-The CP stand for 3B has been lowered. Scouts can now double-crouch jump onto it from either side (the front requires the boxes)

================================================== ====

DEVELOPMENT:

Program: Hammer
Known Bugs: None
Compile Time: 40 minutes
HDR: Yes
Compile PC: Core 2 Duo 6400, 2GB RAM

================================================== ====

INSTALLATION:

Extract the zip file to
...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps

Create a server with cp_Castle3

================================================== ====
?2007 David Lohmeyer.
All Rights Reserved

Team Fortress 2 is a registered trademark of Valve Software.
 
Advertisement
 
Advertisement
Advertisement Sponsored links

Old 01-11-2008, 12:24 AM   #2
jakeparlay
L2: Member
 
jakeparlay's Avatar
 
jakeparlay is offline
Posts: 72
Thanks: 1
Thanked: 2

Default New File Added: cp_castle3




sooo much fun. what a great map
 
Old 01-11-2008, 07:35 AM   #3
Vilepickle
L5: Alleged Expert
 
Vilepickle is offline
Posts: 493
Thanks: 54
Thanked: 137

Default New File Added: cp_castle3


rofl

__________________
Level designing for TF games since 2001 (Q3F): Map Page @ Vilepickle.com
 
Old 01-31-2008, 12:14 PM   #4
Termaximus
L4: Senior Member
 
Termaximus's Avatar
 
Termaximus is offline
Posts: 237
Thanks: 74
Thanked: 32

Default New File Added: cp_castle3


You are a mapping ninja Vilepickle. We are not worthy of your mapping excellance. Awesome map, fun and pretty.
 
Sponsored links
Advertisement
 
Advertisement
Advertisement


Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 12:39 AM.