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[INFO] Source engine entity limit & more
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[INFO] Source engine entity limit & more
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10-05-2008, 09:31 PM
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FaTony
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No info for you.
Last edited by FaTony; 11-15-2010 at
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10-07-2008, 04:42 AM
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FaTony
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[INFO] Source engine entity limit & more
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Last edited by FaTony; 11-15-2010 at
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10-07-2008, 04:43 AM
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Snipergen
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[INFO] Source engine entity limit & more
Tony? Usefull stuff!?? That needs a thanks good sir.
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10-07-2008, 06:35 AM
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grazr
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[INFO] Source engine entity limit & more
Indeed, is there a
total
entity limit? You should probably include that too. But knowing the dynamic entity restriction is pretty handy even so.
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10-08-2008, 09:51 AM
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FaTony
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[INFO] Source engine entity limit & more
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10-11-2008, 02:13 AM
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FaTony
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[INFO] Source engine entity limit & more
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10-08-2009, 02:30 PM
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XFunc_CaRteR
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[INFO] Source engine entity limit & more
Did you find out more?
Are env_sprites dynamic entities?
You'd think Valve would document this stuff better.
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10-08-2009, 03:01 PM
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Fearlezz
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[INFO] Source engine entity limit & more
Yeah, these stuff are very useful.
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10-08-2009, 04:27 PM
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The Political Gamer
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[INFO] Source engine entity limit & more
One year bump, but a useful on at that.
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10-09-2009, 03:25 AM
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martijntje
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[INFO] Source engine entity limit & more
quite useful. I never reached the limit yet, but I can imagine some people do.
What about info_particle system (I got quite some in my map)
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