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Dragon Slayer Mod Released!  Thread Tools
Old 10-14-2008, 08:57 AM   #1
Fearlezz
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Exclamation Dragon Slayer Mod Released!


DRAGON SLAYER MOD RELEASED!
After two months of development the Dragon Slayer gamemode finally arrives to the community!

Firstly if you haven't heard of this mode i recommend to visit our website for detailed information:
http://www.dragonslayer.tk/

[B]Play it on : 85.234.148.41:27225[/B

At this moment i want you guys to check out two official dragon slayer gamemode maps:
Extractum
http://www.fpsbanana.com/maps/68642
and
Mystic Ruins
http://www.fpsbanana.com/maps/68644

Prefabs are also released!
http://www.fpsbanana.com/prefabs/2499

We really need as many servers as possible so everyone can try our gamemode. So if you're lucky owner of tf2 server, support us by adding our maps to your map cycle.

Official buglist : under this line, all bugs will be gathered so we know what we need to fix for v2.0. If you want to submit bug simply pm me with detailed description of the bug.

//------------------------------------------------------------------------

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Last edited by Fearlezz; 10-15-2008 at 02:22 PM. Reason: Added IP
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Old 10-14-2008, 09:55 AM   #2
umbratile
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Default Dragon Slayer Mod Released!


Very interesting, the idea is great! I'll make sure to check it out as soon as I'm able to.
 
Old 10-14-2008, 10:29 AM   #3
What Is Schwa
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Default Dragon Slayer Mod Released!


Dude, map props to you. This looks sweet, and I love anything that is a sincere attempt at a variation if gameplay.

I'll lobby to get these on my server.
 
Old 10-14-2008, 10:43 AM   #4
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Default Dragon Slayer Mod Released!


I'll try to get this on our clan server
 
Old 10-14-2008, 11:32 AM   #5
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Default Dragon Slayer Mod Released!


is this serious?

how awesome is this?
 
Old 10-14-2008, 11:37 AM   #6
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Default Dragon Slayer Mod Released!


It's interesting, but mythic ruins' blu spawn needs to be fixed in terms of lighting, and the dragon needs about 20x more health. Also, not sold on the sentry idea, it ends up making blu go all soldier and attack from afar.

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Old 10-14-2008, 11:37 AM   #7
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Default Dragon Slayer Mod Released!


Thanks, Im glad you like it =)

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Old 10-14-2008, 01:23 PM   #8
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Default Dragon Slayer Mod Released!


You should make something that it can't be attack from far by rockets, because everyone just goes soldier now
 
Old 10-14-2008, 02:32 PM   #9
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Default Dragon Slayer Mod Released!


Hilarious fun. But as said when its attack defence the dragon should have some more health
 
Old 10-14-2008, 04:20 PM   #10
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Default Dragon Slayer Mod Released!


Played this today and I really felt the need for a hud showing the dragons' health! Sometimes it felt like I didn't damaged it at all even if I did.

Also would be nice if grenades would explode on impact with the head, would feel better than throwing stickies and explode them at the right moment.
And then what does usually happen with mechanics when it runs out of health? It explodes ofcourse! It doesn't turn to the other side
Having setup time on a map which both teams attacks and defend isn't something I'm a fan of, I think it would be better to just remove it. And switching sides doesn't really fit into this kind of map either.

Last, the dragon's a little buggy when going near it, pushing ppl into the ground, ppl getting stuck beneath it kinda flying with it etc. I think putting a "clip" block around it would prevent people from getting stuck so easy.

Then a question:
Does the dragon regain health over time or can you perhaps "heal" it as an engineer? Could be an idea if not..

(This experience is from playing ds_extractum only, the server I played on didn't like mystic ruins, much because of the dragon's lack of health)
 
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