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[TUTORIAL] Taking the best possible map screenshots  Thread Tools Reply
Old 08-20-2009, 08:06 AM   #21
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Default [TUTORIAL] Taking the best possible map screenshots


You chuck in a bunch of point_devshot_camera entities and set them up how you want, then when you use the launch command it goes to each of them and saves a screenshot.

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Old 08-20-2009, 08:20 AM   #22
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Default [TUTORIAL] Taking the best possible map screenshots


Would be far more convenient as a console command really.

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Old 08-20-2009, 08:25 AM   #23
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Default [TUTORIAL] Taking the best possible map screenshots


The WeGame client works well for screen shots too.

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Old 08-23-2009, 03:17 PM   #24
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Default [TUTORIAL] Taking the best possible map screenshots


in the original post it is jqeg_quality 100 not jpeg quality 100 that saves a jpeg with the name of quality
 
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Old 08-24-2009, 07:37 AM   #25
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Default [TUTORIAL] Taking the best possible map screenshots


Thanks, that makes a lot more sense actually. I also updated the guide with Political's tip, and a recommendation of Dropbox. Seriously, everybody get Dropbox. It's awesome.
 
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Old 08-25-2009, 01:15 AM   #26
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Default [TUTORIAL] Taking the best possible map screenshots


Quote:
Originally Posted by MrMuffinMan View Post
Thanks, that makes a lot more sense actually. I also updated the guide with Political's tip, and a recommendation of Dropbox. Seriously, everybody get Dropbox. It's awesome.
Me Hosting > Dropbox

Quote:
Originally Posted by Psy View Post
Would be far more convenient as a console command really.
Yeah, it would be.

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Old 05-05-2010, 11:09 AM   #27
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Default [TUTORIAL] Taking the best possible map screenshots


cl_leveloverview 1-10 for overview pics, else some sort of strange blue fog always gets in the way even with fog disabled and so on.

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Old 05-06-2010, 03:58 PM   #28
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Default [TUTORIAL] Taking the best possible map screenshots


Necro was not my fault!

Is there any way to stop models from vanishing, short of recompiling with the draw distance disabled? I ask mainly for overviews.
 
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Old 04-05-2011, 12:04 AM   #29
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Default Ok here are some new ones


Ok - seems like people didn't like the last set without lights, etc - don't usually do this until the end but here's a couple of new ones:





 
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Old 04-05-2011, 06:41 PM   #30
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Default [TUTORIAL] Taking the best possible map screenshots


Posting pics of a map here won't get you much attention; try this thread.

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cl_drawhud 0, console, jpeg, map, overview, remove hud, r_drawviewmodel 0, screens, screenshots

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