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Old 02-01-2009, 11:03 AM   #91
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can soldiers get up there? if so - awesome, if not - lets have the arch back!

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Old 02-01-2009, 11:06 AM   #92
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Better! Also, the land bridge that the payload crosses after CP1 looks a bit strange, try making it just like the surrounding land, with a flat top with dirt/grass.

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Old 02-01-2009, 12:06 PM   #93
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Quote:
Originally Posted by Youme View Post
can soldiers get up there? if so - awesome, if not - lets have the arch back!
Yes they can

Quote:
Originally Posted by MangyCarface View Post
Better! Also, the land bridge that the payload crosses after CP1 looks a bit strange, try making it just like the surrounding land, with a flat top with dirt/grass.
Yeah, it looks a bit strange, but last time I tried it looked very strange and the displacements were unsewable. If there was no tunnel there it would be alot easier.
 
Old 02-01-2009, 06:35 PM   #94
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The release candidate is now compiled
All that's left to do now is to make some chalkboard photos and pack them into the bsp.
 
Old 02-02-2009, 06:46 PM   #95
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Release candidate 1 is now out
The first post has the download link

Fixed in Release candidate 1:

- Intro screenshots added
- The pit at the end is now a repository; rather than an empty square hole
- Added another building at the last cap
- Added more clientside physics props
- Fixed some more fade distances
- Fixed a place near the last cap in which you could get stuck
- Fixed a few places where the cart would get stuck when rolling backwards
- Changed a few textures to better fit the map
- Some fade distances fixed
- Moved red's last spawn to a better location
- Added a building at the last cap
- Improved the explosion
- Added an ammopack in the lower level before the last cap to help blue get some teleporters up
- Reduced the power on alot of displacements
- Removed the arch
- Removed a piece of the wooden wall at the last cap
- Added a small ammopack in the building at cap 2 near the one-way gate
- Compiled with HDR
 
Old 02-05-2009, 11:06 AM   #96
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Love the small healthpack on the tower where the arch used to be!

This map is in rotation at the Agent Cartoons n' Carnage server, fyi

Good work dude
 
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Old 02-06-2009, 05:40 PM   #97
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Added this to the Beta Testing Facility server.

Nice work!

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Old 02-07-2009, 03:08 AM   #98
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Seems logical that you can get up there. You should be able to, anyway, considering the short way from the metal cover to the top of the rock. It's much better, even if the arch was pretty.
 
Old 02-07-2009, 08:09 AM   #99
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Quote:
Originally Posted by MrMuffinMan View Post
Seems logical that you can get up there. You should be able to, anyway, considering the short way from the metal cover to the top of the rock. It's much better, even if the arch was pretty.
Yeah. I didn't think the arch look pretty though.
Chunky, unnatrual and unaligned.
 
Old 02-10-2009, 11:14 AM   #100
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Looks like I managed to balance Repository, here is the team win stats from Canard PC:


That's 50.85% Red and 49.15% for Blue
 
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