Gator Lake

KotH Gator Lake b19b

Capp

L4: Comfortable Member
Jan 20, 2017
167
28
Gator Lake - they're actually crocodiles but don't tell anyone.

A swampy bridge up for grabs near the now gatorless Gator Lake (but it's fine, we just replaced them with crocodiles).

It was initially a 3cp map but from how it played, looks like it would work best as koth, but who knows?
 

Capp

L4: Comfortable Member
Jan 20, 2017
167
28
reduced plenty of walls in order to allow for more open combat

the highground now has a jump platform to the point.

-reduced the roof over the point, now accessible

-spawn is no longer overexposed to the outside

-reduced the amount of grate walls

-changed the ground texture

-added a new route from spawn to the saw, allowing fore more diverse navigation

-plenty of optimization.

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Capp

L4: Comfortable Member
Jan 20, 2017
167
28
-changed the mid wall to be a bit more open

-lowered the ground under the bridge

-removed the bridges between courtyards and mid

-removed the new path to the sawroom since it deviated players away from the point

-added boats to be used as ramps to climb up the deck behind mid

-sum fun detailing

-more optimization

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Capp

L4: Comfortable Member
Jan 20, 2017
167
28
-changed the water to 2fort water because it just looks better.

-fixed some z-fighting props and textures

-made some cool detailing, especially with the sawmill

-removed cubemaps, too soon to deal with these.

-changed the height of the point wall so snipers cant reach the roof by climbing

-changed the positioning of many pickups

-changed the angled stairs at spawn to normal stairs

-plenty of clipping

-plenty of optimization

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Capp

L4: Comfortable Member
Jan 20, 2017
167
28
-some more detailing, I'm starting to think the layout works pretty well

-changed the side buildings near the sawmill to be less cramped

-improved lighting in some areas

-fixed visibility of some props

-plenty of attempts at optimization, i hope they worked.

that's really everything, very small update, idk.

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Heili

L3: Member
Jul 21, 2016
114
59

Capp

L4: Comfortable Member
Jan 20, 2017
167
28
-added health and ammo to the building outside of spawn to assist teams getting pushed back too far.

-applied detailing and texturing to the roof above the point

-added nobuild to the central water

-added a small roof + nobuild to the signs near the point to indicate that players can stand on them.

-added a jump shortcut to the sawmill

-just a small bit of optimization.

-other small changes.

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Capp

L4: Comfortable Member
Jan 20, 2017
167
28
-Added plenty of greenery and trees to give the swamp more lif

-wall on mid has been opened more

-bridges connecting to the sawmill cannot aim at the point anymore

-added some trigger_push's to some elevated places

-removed the pipes near spawn for they dont serve any purpose anymore.

-changed the flat wood ground to elevated wooden platforms

-some texturing and texture changes

-some clipping

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b1gl4ke

L2: Junior Member
May 25, 2014
73
21
I like the layout and height of the wood walkway around mid.

The partial roofs around the point are strong and lonely. They need a friend.
 

Capp

L4: Comfortable Member
Jan 20, 2017
167
28
-Improvements to the ambiance and 3d skybox

-removed push triggers, lession learned.

-more detailing to the point

-fixed some small assymetry

-made the gaps between planks smaller

-mid planks are no longer bumpy

-some clipping to (hopefully) stop players from getting on top of trees

-gator

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Capp

L4: Comfortable Member
Jan 20, 2017
167
28
this is AB4. NOT A4, there's a B there, it's a transition from alpha to beta, not an early version.

-shortened the point walls a bit

-more anti tree climbing maesures

-opened up mid a little bit

-pompson shots no longer travel through the saw

-changes to the structure of the buildings to mid

-there's now an area where the water is deep enough, now everyone can shut up about it.

-maw optimizatchin'

-gator

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Capp

L4: Comfortable Member
Jan 20, 2017
167
28
Beta's here!

-revamped and textured the buildings leading to the point and made them awesome
-extended the silo paths to the buildings for a bit more space
-fixed even more tree climbing spots
-added more gators, current gator count: 18
-removed and changed positions of some pickups
-revamped the buildings in front of spawn
-fixed some props dissapearing when visible
-more detailing and detailing fixes
-some fps improvements and optimization

-the numbers 1 to 15 have been hidden around the map and can be found within playable bounds, can you find them?

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Capp

L4: Comfortable Member
Jan 20, 2017
167
28
-texured and detailed the buildings in front of spawn on both sides
-vast improvements to the skybox (maybe too much)
-more clipping issues solved
-more background detailing
-honestly this update was just some detailing and nothing much.
-there are sandviches 16 hidden around the map, each next to a number, can you find them?

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ShadowMan44

L1: Registered
Jul 16, 2021
30
15
This is a pun of "crater late" in Oregon, right?