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Old 08-30-2009, 08:42 PM   #51
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Default Ultimate Mapping Resource Pack


Dear sweet mother of God... I haven't even touched hammer in months and now, when I come back to give it a go again, I find this ridiculously incredible and unfathomably righteous resource! A Boojum Snark, I hereby bestow upon you the "this is the best thing I've ever seen on the internet in the history of forever, period" award that I just made up.
 
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Old 09-01-2009, 04:16 PM   #52
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Shipped an update. Adds in all the recent I/O additions valve has made along with a few fixes. As usual see first post for details.

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Old 09-02-2009, 12:16 PM   #53
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Hi, im am a mapping noob, i just wanted to ask how do i copy from one map and paste in another, because i see it installs map files rather than prefabs. So how do i do this?
 
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Old 09-02-2009, 12:18 PM   #54
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Hammer is a multi-document program just like Word or Photoshop. Just open the VMF and copy it, switch to your map, paste.

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Old 09-02-2009, 12:43 PM   #55
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Quote:
Originally Posted by A Boojum Snark View Post
Hammer is a multi-document program just like Word or Photoshop. Just open the VMF and copy it, switch to your map, paste.
So i can just click copy on it and click paste on my map?

And how do i open two hammer tabs? Or do i open two windows?
 
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Old 09-02-2009, 01:07 PM   #56
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Quote:
Originally Posted by rimlanin View Post
So i can just click copy on it and click paste on my map?
And how do i open two hammer tabs? Or do i open two windows?
Hammer's format is to use a window-inside-a-window, an MDI interface. (Yes, grammarians, that's like saying "PIN number".)

Example:


You can open two maps (From File-Open) and have two separate internal windows floating about, both corralled inside the main hammer window and independently maximizable/minimizable/resizable.

An annoyance with how Valve did it: Each sub-window has it's own tool mode (ex. Camera / Select from the far left bar), but it automatically switches when your mouse goes over the respective map window... In a nutshell, I recommend you always have each internal-map-window maximized as big as it goes, and to swap between them use the "Window..." menu at the top.
 
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Old 09-02-2009, 01:16 PM   #57
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What he said, but Ctrl+Tab also works for switching between documents (as it does in all other programs like that).

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Old 09-02-2009, 01:30 PM   #58
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Boojum, I would like to say thanks for this awesome pack. It's saved me time and I still have hair on my head.

Thanks
Jake
 
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Old 09-02-2009, 01:53 PM   #59
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Quote:
Originally Posted by Terr View Post
Hammer's format is to use a window-inside-a-window, an MDI interface. (Yes, grammarians, that's like saying "PIN number".)

Example:


You can open two maps (From File-Open) and have two separate internal windows floating about, both corralled inside the main hammer window and independently maximizable/minimizable/resizable.

An annoyance with how Valve did it: Each sub-window has it's own tool mode (ex. Camera / Select from the far left bar), but it automatically switches when your mouse goes over the respective map window... In a nutshell, I recommend you always have each internal-map-window maximized as big as it goes, and to swap between them use the "Window..." menu at the top.
Thank you very much! I did it and now mapping got 10 times easyer.
 
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Old 09-16-2009, 08:53 AM   #60
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Just starting to move on from L4D maps to TF2 maps, perfect thing to get me started as I don't know my way around all the objective type things.

Thanks heaps dude.

Hey Maybe later you could release a texture library, all the textures are mixed in with other ones and would be real cool if you could have a giant block of just TF2 wood textures, another for metal, ground etc.
 
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