DL:
http://forums.tf2maps.net/downloads.php?do=file&id=875
I've uploaded a beta 2 of pl_zig. There's been a lot of work done, mostly balancing and detail. I'll get some screenshots up later, it's pretty late here.
Change Log:
*added player clipping
*added detail, custom decals, props, stock decals
*added more areaportals for better optimization
*pushed back Cap B for better team balance.
*added 2 side tunnels to the cavern for better balance.
TODO for Beta 3:
*Push back Cap B MORE
*Solve problem of players getting stuck when riding ontop of the cart in the cavern.
*More optimization
*More detail
*Adjust time advancement for capping points (needs more I think, after playtesting Beta 2 for an hour with some people).
*More custom materials, possibly a custom model or two (not really needed, but hey!)
*Intro video (might not get there until Beta 4 or final version...)
*Map info (anyone want to clue me in on that?)
*Adjust slightly the respawn times for each team.