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Old 01-07-2008, 08:03 AM   #1
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I'm working on a map now that I want to include some environmental hazards in... providing they fit the theme. I was wondering what types of map hazards seem popular among the TF2 mappers out there. Looking back at some of the Valve maps, I can't think of too many short of the trains on Well.
 
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Old 01-07-2008, 08:41 AM   #2
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Train and drowning are about the only 2 i can think of. Someone here was toying with a fire pit, not sure the progress on that thought. As far as fit though, really IMO moving object *train/car/plane etc* fits, BUT because of the limited maps out and tons of ideas floating who's to say what does and doesn't =) Experiment and maybe that telefrag idea will be a hit!

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Old 01-07-2008, 08:51 AM   #3
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fire doesnt work. I think that crushing walls would work quite well (easy to do aswell)

Set a trigger_multiple in a room connected to 2 doors in and out and the 2 walls, make all 4 of them different func_doors and then put func_hurt on th front of the 2 walls, parent them and hey presto, you have a killing room with walls that come in. I think.

Dropping from a great height is a good one. But really all there is is trains and mining carts
 
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Old 01-07-2008, 08:57 AM   #4
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pendulum of death is ALWAYS a fav of mine =)

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Old 01-07-2008, 09:05 AM   #5
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Would be cool indeed, or something that lauches you in the air. Just dont focus too much on the gimmicks
 
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Old 01-07-2008, 12:02 PM   #6
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Well, another popular hazard that I am noticing is the bottomless pit / really far drop. Its actually in one of the official maps (I think one of the hydro maps), and I have seen it in several custom maps as well.

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Old 01-07-2008, 12:36 PM   #7
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Quote:
Originally Posted by Snipergen View Post
Would be cool indeed, or something that lauches you in the air. Just dont focus too much on the gimmicks

Spring loaded capture point!

oooorrrr

A Destructable bridge! *bits and pieces*

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Old 01-07-2008, 12:50 PM   #8
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I think Destructible bridges and / or objective points could be really cool for gameplay. Make it so that instead of defending a capture point you need to defend a part of the map, as in, you need to stop a bridge from being destroyed, or by blowing apart some wall you gain easier access to their intel.

One thing that comes to mind is the possibilities for an assault map, I dont know how many of you all played Return to Castle Wolfenstein, but my favorite map was a beach invasion map.

The defending team started in a fortress that had emplaced guns and a high wall with no entrances between them and the beach. The attacking team started out exposed on the beach and needed to make it to the wall, then either blow up a section of the wall, or blow out a door. After this they had to get into the base and capture the intelligence, then go up to the radio room to drop it off. The beach had lots of rubble and wreckage the attacking team could use for cover, and the defending team quickly realizes the emplaced guns that they have are death traps because the attackers just would launch rockets at them and you were pretty exposed. Once the attackers made it through the wall the defenders usually were forced back into the main building which had several entrances and several different ways to get down to the intel making defense difficult, but not incredibly so.

In the chat room another idea I had for a fun / gimmicky map would be that you had to completely destroy some building / object of the opposing teams in order to win, but I cant really see it going anywhere.

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Old 01-07-2008, 01:10 PM   #9
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Quote:
Originally Posted by ryodoan View Post
One thing that comes to mind is the possibilities for an assault map, I dont know how many of you all played Return to Castle Wolfenstein, but my favorite map was a beach invasion map.

The defending team started in a fortress that had emplaced guns and a high wall with no entrances between them and the beach. The attacking team started out exposed on the beach and needed to make it to the wall, then either blow up a section of the wall, or blow out a door. After this they had to get into the base and capture the intelligence, then go up to the radio room to drop it off. The beach had lots of rubble and wreckage the attacking team could use for cover, and the defending team quickly realizes the emplaced guns that they have are death traps because the attackers just would launch rockets at them and you were pretty exposed. Once the attackers made it through the wall the defenders usually were forced back into the main building which had several entrances and several different ways to get down to the intel making defense difficult, but not incredibly so.
I had that exact ide *kinda* in this thread.

Artillery, turrets, and, well, there's not a third thing, but still, oh my!

Would love to use around 2 of those plus the whole attack/defend play style.

now THIS would be a great joint effort map. *for mappers to team up on*

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Old 01-07-2008, 04:34 PM   #10
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Sometimes I think I can be a little gimmick-happy
but off the top of my head..

Artillery attacks
Laser sentries
lava pits (with tidal action!)
hypothermic water
intermittent steam jets
camouflaged walls that you can shoot people through
being trapped in a rocket blast chamber
platforms that start to sink when you step on them
Pretty much anything from a Mario game

just don't use all of those at once
 
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