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Environment Gallery - No more decompiling of Valve's maps!
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01-12-2009, 11:43 AM
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#1
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Veteran Member
Acegikmo is offline
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Environment Gallery - No more decompiling of Valve's maps!
Environment Gallery v1.8
New in version 1.8:- Added the engineer update maps
Download
This map contains the environmental entities from every Team Fortress 2 map by Valve and cp_egypt.
I will try to release updates as Valve release maps with a new skybox.
The entities for each map are grouped together so you can easily copy them to your map.
The light_environment contains the skybox name in the comments, make sure you copy that to the map's skybox name.
The entities are exactly the same as in Valve's maps with a few exceptions:
- I have removed the outputs that are map-specific in the logic_auto
- I removed the hammer id keyvalue in all entities (I believe this is a side effect after decompiling)
- The color_correction entity for cp_badlands which was located above the center controlpoint
had a fade distance. I changed it to be over the whole map (-1 and -1). The original values are 6000 and 7000.
- The audibility distance on the soundscapes are all set to -1.
Enjoy 
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Last edited by theharribokid; 04-20-2013 at 10:37 AM.
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01-12-2009, 12:23 PM
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#2
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Mapper
MangyCarface is offline
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Environment Gallery - No more decompiling of Valve's maps!
Verrrrrrrrrrrrry useful, thank you
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01-12-2009, 01:18 PM
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#3
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Super Monkey
Shadow Monkey is offline
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Environment Gallery - No more decompiling of Valve's maps!
awesome, thank you 
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01-12-2009, 02:23 PM
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#4
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L5: Alleged Expert
laghlagh is offline
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Environment Gallery - No more decompiling of Valve's maps!
So I can simply copy-paste those and my map will have the exact same ligthing as the map?
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01-12-2009, 03:01 PM
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#5
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Veteran Member
Acegikmo is offline
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Environment Gallery - No more decompiling of Valve's maps!
Quote:
Originally Posted by Notoorjus
So I can simply copy-paste those and my map will have the exact same ligthing as the map?
Correct.
Don't forget to change to the skybox that's specified in the light_environment comments
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01-13-2009, 03:18 AM
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#6
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L5: Alleged Expert
Laz is offline
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Environment Gallery - No more decompiling of Valve's maps!
wonderfull 
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01-13-2009, 03:35 AM
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#7
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L7: Guru
eerieone is offline
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Environment Gallery - No more decompiling of Valve's maps!
superb.
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01-13-2009, 09:06 AM
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#8
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Group Founder, Lover of Pie
Armadillo of Doom is offline
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Environment Gallery - No more decompiling of Valve's maps!
Love this community, I do  Well done sir.
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01-13-2009, 03:49 PM
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#9
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L5: Alleged Expert
ChronoTriggerFan is offline
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Environment Gallery - No more decompiling of Valve's maps!
I made one for myself with just the light environment entities, but I always had difficulty telling them apart. A bonus with the rest of the entities AND a clever solution. Well done.
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01-13-2009, 07:17 PM
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#10
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L5: Alleged Expert
cornontheCoD is offline
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Environment Gallery - No more decompiling of Valve's maps!
this is helpful, thanks.
do they have to be in the actual map (besides env_sun)? because I have a box of entities (nodraw around it) that is seperated from the map, and I want to put them there
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