Notices

Environment Gallery - No more decompiling of Valve's maps!  Thread Tools Reply
Old 01-12-2009, 11:43 AM   #1
Acegikmo
Veteran Member
 
Acegikmo's Avatar
 
Acegikmo is offline
Posts: 540
Thanks: 162
Thanked: 459

Arrow Environment Gallery - No more decompiling of Valve's maps!


Environment Gallery v1.8


New in version 1.8:
  • Added the engineer update maps


Download




This map contains the environmental entities from every Team Fortress 2 map by Valve and cp_egypt.
I will try to release updates as Valve release maps with a new skybox.
The entities for each map are grouped together so you can easily copy them to your map.
The light_environment contains the skybox name in the comments, make sure you copy that to the map's skybox name.


The entities are exactly the same as in Valve's maps with a few exceptions:

- I have removed the outputs that are map-specific in the logic_auto
- I removed the hammer id keyvalue in all entities (I believe this is a side effect after decompiling)
- The color_correction entity for cp_badlands which was located above the center controlpoint
had a fade distance. I changed it to be over the whole map (-1 and -1). The original values are 6000 and 7000.
- The audibility distance on the soundscapes are all set to -1.

Enjoy
 
Last edited by theharribokid; 04-20-2013 at 10:37 AM.
Reply With Quote
The Following 183 Users Say Thank You to Acegikmo For This Useful Post:
(s2a) yahodahan, 3Dnj, a2h, absurdistof, Acumen, Aly, Anda02, Annihilatorza, ANova, AntonJ3000, applebee71121, Arkosis, Asshat, AWESOME-O, Bacon Sandvich, BagOfChips, Behind You, Bereth, Bermuda Cake, Bockagon, Boylee, BrokenTripod, Bya, cadeonehalf, Cameron:D, cartographer, chocolatekake, ChronoTriggerFan, colacan, Colt Seavers, combine, Connect_Four, coOKie, CornP, Cynick, DaBeatzProject, DasMatze, Davee, DeathFish0, Dïcecübe, DJive, Domino, Dragonic, Dragonstorm24, DrummerX, Duke Silas, Dustoxx, eerieone, Engineer, ev149, Fearlezz, Fireman, flux, Fr0Z3n, FR3akIN_OuT, Fredrik, Fredski, Furex, Gadget, gamemaster1996, Gameslave, Garner, gastrop0d, Gerbil, goatcheese3, Good Old Neil, Goombac, grazr, Hanz, HeaH, HelenAngel, HojoTheGreat, hybryt, ics, III_Demon, Impulse, Inacio, iOffline, Jack Riguel, jakemaheu, Jazz, Jesmonda, Jimmy, JimTarnung, JiveBowie, JJP, Karnage, Kiddnils, Kill_the_Bug, l3eeron, Laggy, laghlagh, Laz, LeSwordfish, lilatomic, lipe333, Little Dude, LittleBrownDog, LordNor, MangyCarface, Mar, Master of Spes, MetalKev, Mick-a-nator, Moose, moroes, Mr.Blob, Mr.Late, MrAlBobo, MrProudfoot, MrTwoVideoCards, Naso, NightHawK, Nineaxis, Ninjilla, noodleboy347, Nosher, Octopi, OlafK, ollithemagicbum, overtime!, Owlruler, ParanoidPan, pitto, pl, PL-7764, PRG013, Prop, Pru, Queops, Radaka, RallY, Raouf, RaVaGe, re1wind, Remix, Rexy, Rutiz, samn, Schrikvis, Shaar, Shadow Monkey, Shmitz, Smetzle, sniprpenguin, Solynth, Sprunth, Steff0o, StoneFrog, Sub, Swamp-Bog Mcgee, tehn, Tehrasha, The Political Gamer, TheDarkerSideofYourShadow, TheKieranator, The_Ulf, Tinker, tnelly, Tom Hoen, tovilovan, Tsagan, UFO, umbratile, Uriak, Vander, VelvetFistIronGlove, Vincent, VMs, Void, Wacky Snoopy is, Walker, Wander, WastedMeerkat, Watterman, x14u2cx, XFunc_CaRteR, Xi.Cynx, xpod1, YM, Zabidenu, Zhan, zpqrei
Advertisement
 
Advertisement
Advertisement Sponsored links

Old 01-12-2009, 12:23 PM   #2
MangyCarface
Mapper
 
MangyCarface's Avatar
 
MangyCarface is offline
Posts: 1,648
Thanks: 1,724
Thanked: 1,242

Default Environment Gallery - No more decompiling of Valve's maps!


Verrrrrrrrrrrrry useful, thank you

__________________
-----
Visit http://www.nodraw.net/ for tutorials and high-level mapping discussion.
Feel free to PM me for help with anything.
 
Reply With Quote
Old 01-12-2009, 01:18 PM   #3
Shadow Monkey
Super Monkey
 
Shadow Monkey's Avatar
 
Shadow Monkey is offline
Posts: 241
Thanks: 60
Thanked: 23

Default Environment Gallery - No more decompiling of Valve's maps!


awesome, thank you
 
Reply With Quote
Old 01-12-2009, 02:23 PM   #4
laghlagh
L5: Alleged Expert
 
laghlagh's Avatar
 
laghlagh is offline
Posts: 382
Thanks: 142
Thanked: 53

Default Environment Gallery - No more decompiling of Valve's maps!


So I can simply copy-paste those and my map will have the exact same ligthing as the map?

__________________
Quote:
Originally Posted by Shmitz
It'd take more than just an overwhelming majority to convince FaTony that he is wrong about something. It would take lobotomy.

 
Reply With Quote
Old 01-12-2009, 03:01 PM   #5
Acegikmo
Veteran Member
 
Acegikmo's Avatar
 
Acegikmo is offline
Posts: 540
Thanks: 162
Thanked: 459

Default Environment Gallery - No more decompiling of Valve's maps!


Quote:
Originally Posted by Notoorjus View Post
So I can simply copy-paste those and my map will have the exact same ligthing as the map?
Correct.

Don't forget to change to the skybox that's specified in the light_environment comments
 
Reply With Quote
The Following User Says Thank You to Acegikmo For This Useful Post:
Old 01-13-2009, 03:18 AM   #6
Laz
L5: Alleged Expert
 
Laz is offline
Posts: 472
Thanks: 5
Thanked: 34

Default Environment Gallery - No more decompiling of Valve's maps!


wonderfull

__________________
Z-spot, have you found it?
 
Reply With Quote
Old 01-13-2009, 03:35 AM   #7
eerieone
L7: Guru
 
eerieone's Avatar
 
eerieone is offline
Posts: 998
Thanks: 697
Thanked: 572

Default Environment Gallery - No more decompiling of Valve's maps!


superb.

__________________

ctf_premuda pl_cashworks
my portfolio: linkylink
studies, work, fun
 
Reply With Quote
The Following User Says Thank You to eerieone For This Useful Post:
Old 01-13-2009, 09:06 AM   #8
Armadillo of Doom
Group Founder, Lover of Pie
 
Armadillo of Doom's Avatar
 
Armadillo of Doom is offline
Posts: 1,704
Thanks: 158
Thanked: 616

Default Environment Gallery - No more decompiling of Valve's maps!


Love this community, I do Well done sir.

__________________
Donor/PayPal FAQ
Create Your Own Events!

Quote:
Immortal-D :And I get to pimp myself, which is a rare treat.

 
Reply With Quote
The Following User Says Thank You to Armadillo of Doom For This Useful Post:
Old 01-13-2009, 03:49 PM   #9
ChronoTriggerFan
L5: Alleged Expert
 
ChronoTriggerFan's Avatar
 
ChronoTriggerFan is offline
Posts: 479
Thanks: 147
Thanked: 72

Default Environment Gallery - No more decompiling of Valve's maps!


I made one for myself with just the light environment entities, but I always had difficulty telling them apart. A bonus with the rest of the entities AND a clever solution. Well done.

__________________
KOTH_Commpost - CP_Siesmic - CP_Supahmap(WIP)
 
Reply With Quote
Old 01-13-2009, 07:17 PM   #10
cornontheCoD
L5: Alleged Expert
 
cornontheCoD's Avatar
 
cornontheCoD is offline
Posts: 446
Thanks: 242
Thanked: 70

Default Environment Gallery - No more decompiling of Valve's maps!


this is helpful, thanks.

do they have to be in the actual map (besides env_sun)? because I have a box of entities (nodraw around it) that is seperated from the map, and I want to put them there
 
Reply With Quote
Sponsored links
Advertisement
 
Advertisement
Advertisement

Reply  

Tags
acegikmo, environment, gallery, library, valve

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 02:35 PM.