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Old 05-21-2009, 09:16 PM   #31
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Default Environment Gallery - No more decompiling of Valve's maps!


Update for the pipeline and sawmill environments coming soon
 
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Old 05-21-2009, 10:05 PM   #32
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Default Environment Gallery - No more decompiling of Valve's maps!


Done!
Make sure to read the readme included to see what's new
 
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Old 05-21-2009, 11:53 PM   #33
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Default Environment Gallery - No more decompiling of Valve's maps!


I am switching over to Alpine and this will help so much!

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Old 05-22-2009, 03:14 AM   #34
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Default Environment Gallery - No more decompiling of Valve's maps!


Thanks...going to throw the pipeline env_lighting right into the new project I'm working on. Thanks a bunch!
 
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Old 05-22-2009, 03:22 AM   #35
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Default Environment Gallery - No more decompiling of Valve's maps!


great idea, very useful, well done

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Old 05-22-2009, 07:49 PM   #36
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Default Environment Gallery - No more decompiling of Valve's maps!


Void just told me I forgot to group the entities for pipeline and sawmill.
I'll release a fixed version later.
 
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Old 05-22-2009, 08:23 PM   #37
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Default Environment Gallery - No more decompiling of Valve's maps!


Updated to 1.3
  • Grouped the Sawmill and the Pipeline entities
  • Aligned the rain effects to the grid
  • Added some info inside one of the rain particle systems
 
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Old 05-27-2009, 07:41 PM   #38
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Default Environment Gallery - No more decompiling of Valve's maps!


did you add the "env_rain_ripples" particle from sawmill yet? because you missed that in 1.2. I've also experimented with the radius of the rain effect and it seems to be a cylinder of radius 512 units.
Rain penetrates everything you must make sure that you don't place your rain particles anywhere within 512 uints of a building you can enter or else you will see the roof leaking above you!
 
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Old 06-02-2009, 10:04 PM   #39
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Default Environment Gallery - No more decompiling of Valve's maps!


Just realised, you don't have the skybox cameras for each map, those are very usefull since they contain the skybox fog settings which are often different to the normal fog settings.

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Old 08-14-2009, 08:03 AM   #40
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Default Environment Gallery - No more decompiling of Valve's maps!


Bump!
I have added koth_viaduct's environment lighting now.
When I'm finished adding all the sky_camera entities I'll release it, which should be in about 20 minutes or so
 
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