Environment Gallery - No more decompiling of Valve's maps!
did you add the "env_rain_ripples" particle from sawmill yet? because you missed that in 1.2. I've also experimented with the radius of the rain effect and it seems to be a cylinder of radius 512 units. Rain penetrates everything you must make sure that you don't place your rain particles anywhere within 512 uints of a building you can enter or else you will see the roof leaking above you!
Environment Gallery - No more decompiling of Valve's maps!
Just realised, you don't have the skybox cameras for each map, those are very usefull since they contain the skybox fog settings which are often different to the normal fog settings.
Environment Gallery - No more decompiling of Valve's maps!
Bump!
I have added koth_viaduct's environment lighting now.
When I'm finished adding all the sky_camera entities I'll release it, which should be in about 20 minutes or so
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