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-staticproplighting and why NOT to use it  Thread Tools Reply
Old 02-05-2009, 05:56 PM   #21
dirtyminuth
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Default -staticproplighting and why NOT to use it


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Originally Posted by Youme View Post
Well yes, those last three options alter how rad does lighting, if you set most of your props to disable vertex lighting then you're filesize is going to be smaller
Makes sense. In that case, you can enable vertex lighting for props in areas of high lighting contract. I'd imagine that would be a small subset of all prop_statics in a map.

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Last edited by dirtyminuth; 02-05-2009 at 05:57 PM. Reason: Grammarz
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Old 02-22-2009, 08:54 AM   #22
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Default -staticproplighting and why NOT to use it


I got a simple solution for this: compact your map with .bz2.
 
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Old 02-22-2009, 09:56 AM   #23
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Default -staticproplighting and why NOT to use it


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Originally Posted by Queops View Post
I got a simple solution for this: compact your map with .bz2.
Almost every mapper out there already does this, but most of the time it gives at maximum a 45% compression ratio. so if your map is 60-80Mb uncompressed, its still ~27-36Mb compressed, which is a long enough download to dissuade many players.

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Last edited by Dox; 02-22-2009 at 10:24 AM.
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filesize, lighting, staticproplighting, vrad, warning

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