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Old 01-28-2009, 01:13 PM   #21
Owlruler
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Quote:
Originally Posted by Ceiling Man View Post
Thanks for the heads-up.

I can't wait for the Scout update, I wonder who's next? (Betting on Engineer)
It won't. Too many people play the engineer. I myself have played over 120 hours as engineer. Besides, the next update won't be outy for a looooooonnnnnnggggg time.

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Old 01-28-2009, 03:04 PM   #22
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Quote:
Originally Posted by Ceiling Man View Post
Thanks for the heads-up.

I can't wait for the Scout update, I wonder who's next? (Betting on Engineer)
Sniper. Mark my words, if it won't be Sniper I'll eat my hat*.

*I don't have a hat.

(Also, I think I've said this before, but this time I KNOW it )
 
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Old 01-28-2009, 05:24 PM   #23
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Yes! I can't wait. scout is my favorite class, yet he's useless on my favorite maps, so I hardly ever get to use him.

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Old 01-28-2009, 06:43 PM   #24
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Me? I wanna see if Valve used my Cocaine idea

*hardly ever plays as and sucks at Scout*

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maybe we should have an Asylum night on the server sometime.

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Old 01-28-2009, 08:04 PM   #25
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Default TF2 Blog - "Now that's what I'm talking about!"


Today's patch, with the bug-fixes, is out.

I think there's a line in the patch notes that's going to make a few people *really* happy.

Quote:
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Added percentage to UberCharge HUD panel for the Medic

Added upgrade progress and levels to Engineer HUD panel for all buildings

Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)

Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map

Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map


Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even

Fixed Pyro model not animating in the class menu

Fixed players getting stuck in the "prepare to respawn..." countdown loop

Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown

Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit

Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won

Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them

Fixed server crash when trying to load a map that contains control points with duplicate index values

Fixed several materials warnings in the console

Fixed "Cart.Explode" sound script entry using an unknown sound channel

Marked the cl_bobcycle and cl_bobup ConVars as cheats


Team Fortress 2 and Day of Defeat: Source

Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers


Source Engine

Fixed client "timeout on mapchange" problem

Fixed setinfo exploit

Marked the r_aspectratio ConVar as a cheat


Server Browser

Renamed "Quick List" to "Map List"

Removed minimum ping filter from Map List
 
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Old 01-28-2009, 08:09 PM   #26
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Was just about to post this - a nice gesture to mappers!

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Old 01-28-2009, 10:39 PM   #27
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Quote:
Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
Does this mean tc_meridian will finally be finished?

Edit: Silly me, didn't even see the update on the WIP thread.
 
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Old 01-28-2009, 11:45 PM   #28
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Hey hey, they fixed the pyro animation, amongst other good things.

Cool.

And meridian has been blessed!
 
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Old 01-29-2009, 02:07 AM   #29
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We should also try some hidden fixes (like fixes for melee (kill) maps) that aren't mentioned in the update list

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Old 01-29-2009, 07:30 AM   #30
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Could it be that Meridian is the next community map too then?
 
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