Quote:
Originally Posted by
FLOOR_MASTER
We tried this briefly (2 rounds) on 2f2f - 15v15. Many of the spawn doors on both teams are glitched, with players being unable to exit even after collectively backing away from the door. The final area was very cramped. Both teams had difficulties approaching it as BLU - they were funneled into a single corridor that degenerated into a spam fest. This can be easily fixed, but I'd like to do more playtests before I make more concrete suggestions. Could you quickly release a version with the spawn doors fixed?
Yes, I finished alpha2 yesterday, just need to compile it after school. Thanks for running it.
The a2 fixes all the known issues and more. Adds more beuty and gameplay fixes, that myself noticed.