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pl_Borax [Updated]  Thread Tools
Old 02-16-2009, 02:10 PM   #41
Fearlezz
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Default pl_Borax [Updated]


Thanks. Im looking forward to playing tomorrow too, hopefully we'll get more ppl on the server =)

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Old 02-18-2009, 02:49 PM   #42
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Default pl_Borax [Updated]




??

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Old 02-19-2009, 02:08 AM   #43
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Default pl_Borax [Updated]


Quote:
Originally Posted by GrimGriz View Post
*image*

??
Yeah, skybox brush. Didn't see that coming when compiling. Fixed in a6

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Old 02-19-2009, 12:14 PM   #44
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Default pl_Borax [Updated]


pl_borax has been updated, A6 released

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Old 02-21-2009, 03:27 AM   #45
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Default pl_Borax [Updated]


looking forward to playing this on gameday

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Old 02-21-2009, 11:08 AM   #46
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Default pl_Borax [Updated]


Ok, I ran through the latest alpha, and it looks much better all around, especially those displacements in the sky ;P

Just couple of minor things:
This really isn't that big of a deal. This area feels a lot better now though.


I think you need a cubemap down there


Hope that helps!
 
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Old 02-22-2009, 02:01 AM   #47
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Default pl_Borax [Updated]


Played this map a week ago: in general, felt the map needed more side passages to get to certain points, especially CP 3. Badwater is an excellent example of useful side routes.

Not sure if this has been fixed in recent updates, but make sure this happens. Liking the work so far!

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Old 02-22-2009, 03:30 AM   #48
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Default pl_Borax [Updated]


The last time I played this, you had added a bunch of placements outside blu spawn to the right (if you're blu, i guess left if you're red). They needed player clipping badly...I don't know if that was a5 or a6, but I thought I'd put it here before I forgot completely. (i think you were in game at the time and/or mentioned by steam messaging).

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Old 02-22-2009, 04:22 AM   #49
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Default pl_Borax [Updated]


Played with you a little yesterday. There were minor clipping issues here and there around displacements, and that ledge that looks jumpable from red spawn (add a gate or something)

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Old 02-22-2009, 09:40 AM   #50
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Default pl_Borax [Updated]


Just now marks the second time that my TF2 has crashed and shut down while on your map. Again, it happened when someone died on those funky displacements to the right of blu spawn

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aurum, borax, displacements, goldrush, payload

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