True, it's easy enough to UV map the screen itself. But I meant the screen AND border as one piece. The border could just be a quick and easy planar uv too with no adjustments but would look better if you adjusted the sides in the uv. TO do that 15 times would be a pain.
Just be careful if you use it, just in case others use it with their own custom skins (do some renaming or something, and let me know so I can start on releasing a final version).
This is an UNFINISHED release of the computer_screen_bank model (valve never finished?).
Skins are unfinished. There are 3 (red, blue, grey).
The bases were covered quickly (not the highest quality, just for reference).
There will be more base skins, and probably more based on feedback.
Extract the materials and models folders to your "/team fortress 2/tf" folder.
The other two files are for editing the base skin (not monitors).
The monitors are numbered for reference (.vmt/.vtf pair per monitor).
The monitor .vtfs are 128x128 pixels. The center is 512x256 pixels.
The stamp is included in a layer in the psd, separate for those without a .psd editor.
Do whatever you want with this txt file.
And... I think that's it.
Last edited by Cerulean; 03-07-2009 at 05:59 AM.
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