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Request: unwraping an existing prop  Thread Tools
Old 02-17-2009, 10:30 AM   #11
Icarus
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Default Request: unwraping an existing prop


there are some pretty decent screen textures already in TF2.

props/screen

Search for the keyword screen
 
Last edited by Icarus; 02-17-2009 at 10:52 AM.
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Old 02-17-2009, 10:51 AM   #12
Sgt Frag
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Default Request: unwraping an existing prop


True, it's easy enough to UV map the screen itself. But I meant the screen AND border as one piece. The border could just be a quick and easy planar uv too with no adjustments but would look better if you adjusted the sides in the uv. TO do that 15 times would be a pain.
 
Old 02-17-2009, 02:36 PM   #13
midget31394
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Default Request: unwraping an existing prop


If someone was to texture this I would <3 them. This looks really TF2-ish.

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Old 02-17-2009, 02:43 PM   #14
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Default Request: unwraping an existing prop


And here comes to my mind the modeling contest I proposed so anyone would learn how easy is to UVW it.

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Old 02-18-2009, 08:43 AM   #15
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Default Request: unwraping an existing prop


I have a problem: It only wants to render to a texture with an automatically created UVW map :/

With the unwrap i made i get a 100% black texture :/

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Old 02-18-2009, 10:02 AM   #16
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Default Request: unwraping an existing prop


Easiest way of UVW it is detaching TV surface(black), then detach borders, and then detach the TV (cube), and UV them individually applying planar projection to each face

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Old 02-18-2009, 07:00 PM   #17
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Default Request: unwraping an existing prop


I have a good uv map, but i just doesn't want to render it properly :/

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Old 03-06-2009, 09:16 PM   #18
Cerulean
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Default Request: unwraping an existing prop


In progress
 
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Old 03-06-2009, 10:04 PM   #19
nubcake
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Default Request: unwraping an existing prop


Could you release a version with the screens numbered 1-15?
 
Old 03-07-2009, 03:17 AM   #20
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Default Request: unwraping an existing prop


copy/paste...


Downloads: A new file has been added by Cerulean:

computer_screen_bank WiP

I tried to set this up to skin easily.

Just be careful if you use it, just in case others use it with their own custom skins (do some renaming or something, and let me know so I can start on releasing a final version).

Quote:
Readme:

This is an UNFINISHED release of the computer_screen_bank model (valve never finished?).

Skins are unfinished. There are 3 (red, blue, grey).
The bases were covered quickly (not the highest quality, just for reference).
There will be more base skins, and probably more based on feedback.


INSTRUCTIONS

Extract the materials and models folders to your "/team fortress 2/tf" folder.
The other two files are for editing the base skin (not monitors).
The monitors are numbered for reference (.vmt/.vtf pair per monitor).
The monitor .vtfs are 128x128 pixels. The center is 512x256 pixels.
The stamp is included in a layer in the psd, separate for those without a .psd editor.
Do whatever you want with this txt file.
And... I think that's it.
 
Last edited by Cerulean; 03-07-2009 at 05:59 AM.
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