Notices

WIP (Work in Progress):  Show other mappers your map progress.

cp_Island  Thread Tools
Old 01-13-2008, 08:47 AM   #1
Pegg
Guest
 

Posts: n/a

Default cp_Island


Hey all,

Here is a little map that me and horza have been working on, as you can see its incredibly close to being at the beta 1 stage. Its a dustbowl style attack/defend.

Current progress:

Red spawn: Done
CP1 + approaches: Done
Mid section: Done
CP2: Done
Blu spawn: 70% Done, its in a shed at the moment, needs to be in the ship
Game Setup: Done
Environmental effects: Done
Optimization: Done for the moment
3D Skybox: Done

Pictures coming on upload

Leaving red (defending) spawn:



Looking over CP2 from alternate route out of spawn:



The ship were blu will spawn in once finished (v0.5):



Looking at a control room type thing from next to CP1:



Any comments?
 
Last edited by Pegg; 01-13-2008 at 08:58 AM.
Advertisement
 
Advertisement
Advertisement Sponsored links

Old 01-13-2008, 09:08 AM   #2
Snipergen
Veteran Member
 
Snipergen's Avatar
 
Snipergen is offline
Posts: 1,165
Thanks: 31
Thanked: 149

Default cp_Island


Island is a wrong name for this map, call it cp_marine or cp_navy or something closer to that.

Is the ship called sudden death?
But please dont make that boat from brushwork :/

1st screenshots, too dark, dont do the red lights.
2nd screenshot, indoor ok, outdoor work to do
3rd screenshot, ok, but overscale the boat since its for kids now or something
4th screenshot, nice,e only the right is a bit weird/empty
 
Old 01-13-2008, 10:49 AM   #3
Pegg
Guest
 

Posts: n/a

Default cp_Island


the boat is a prop, one of my friends is making it.

I thought it was too dark but others with the file say its not bad, ill see when i test and the ship is gonna have moar guns and cannons and all sorts. The bit on the right is the front of a building, im not good at screenshots
 
Old 01-13-2008, 11:03 AM   #4
Vilepickle
L5: Alleged Expert
 
Vilepickle is offline
Posts: 493
Thanks: 54
Thanked: 137

Default cp_Island


www.irfanview.com !

__________________
Level designing for TF games since 2001 (Q3F): Map Page @ Vilepickle.com
 
Old 01-13-2008, 11:32 AM   #5
Haas
Guest
 

Posts: n/a

Default cp_Island


little map this looks huge!
Even so huge that i am worried about the fps
 
Old 01-13-2008, 11:55 AM   #6
Pegg
Guest
 

Posts: n/a

Default cp_Island


i get about 60 on dustbowl (50 in heat) offline and about 70 in this, bear in mind alot of the stuff is in 3d skybox, and iv used the fog to help fps, it stops things being drawn after about 5000 HUs, and i have a heck of alot of hinting. That said im still running at 80 fps. The skybox is 13522 long so not too big
 
Old 01-13-2008, 11:56 AM   #7
Intraman
L4: Senior Member
 
Intraman's Avatar
 
Intraman is offline
Posts: 200
Thanks: 1
Thanked: 0

Default cp_Island


SG, those aren't red lights.. they're just regular light enities near the red concrete texture. I'm surprised you didn't notice that heh.
 
Old 01-13-2008, 11:59 AM   #8
Snipergen
Veteran Member
 
Snipergen's Avatar
 
Snipergen is offline
Posts: 1,165
Thanks: 31
Thanked: 149

Default cp_Island


Iep you are right went too quickly over that pic im afraid. Well it's still too dark if it made me think the lights are red
 
Old 01-13-2008, 12:19 PM   #9
Pegg
Guest
 

Posts: n/a

Default cp_Island


ill get it tested then see whats what, Iv been playing about with making a traincrash so thats gonna be in my next section, hopefully....
 
Sponsored links
Advertisement
 
Advertisement
Advertisement


Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 03:00 AM.