Here is a little map that me and horza have been working on, as you can see its incredibly close to being at the beta 1 stage. Its a dustbowl style attack/defend.
Red spawn: Done
CP1 + approaches: Done
Mid section: Done
Blu spawn: 70% Done, its in a shed at the moment, needs to be in the ship
Game Setup: Done
Environmental effects: Done
Optimization: Done for the moment
3D Skybox: Done
Pictures coming on upload
Leaving red (defending) spawn:
Looking over CP2 from alternate route out of spawn:
The ship were blu will spawn in once finished (v0.5):
Looking at a control room type thing from next to CP1:
Island is a wrong name for this map, call it cp_marine or cp_navy or something closer to that.
Is the ship called sudden death?
But please dont make that boat from brushwork :/
1st screenshots, too dark, dont do the red lights.
2nd screenshot, indoor ok, outdoor work to do
3rd screenshot, ok, but overscale the boat since its for kids now or something
4th screenshot, nice,e only the right is a bit weird/empty
the boat is a prop, one of my friends is making it.
I thought it was too dark but others with the file say its not bad, ill see when i test and the ship is gonna have moar guns and cannons and all sorts. The bit on the right is the front of a building, im not good at screenshots
i get about 60 on dustbowl (50 in heat) offline and about 70 in this, bear in mind alot of the stuff is in 3d skybox, and iv used the fog to help fps, it stops things being drawn after about 5000 HUs, and i have a heck of alot of hinting. That said im still running at 80 fps. The skybox is 13522 long so not too big