Make the water falls a bit thicker and rounder, maybe make it a cylinder and stretch it out?
Also, throw in some fog/mist at the bottom of the falls for some extra effect.
Make the background more detailed, throw up some palm leaves, some boys, coconuts,crabs, a hut. And make the skybox a sunset, with the sun glistening on the river.
PS. Frame rate don't matter, so make it pretty.
i'll play around some more with the waterfalls - i don't particularly want a cylinder, but instead was going for a thin/narrow sheet.
there is a fog effect at the bottom of the falls, using smoke entities, but i'll up the number of particles so it's more visible
palm leaves etc wouldn't work, as it's alpine setting, if i were to make a full map of this, the waterwould likely fall off at the edge of what is the current edge of the map into a deep valley, and the main avenues of attack will be along the edges of the value. - sorta like facing worlds in unreal, but without the towers.
this was a note here, i'm making a triumph, big headcrab.
aperture spycrab, we do what we must because we can.