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Old 02-27-2009, 02:29 PM   #51
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Default ***Mapping Contest #7 Intel Room***


so i've made an intel room but where's the upload thread?
in the meantime: here's the link http://tf2maps.net/forums/downloads.php?do=file&id=1054


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Last edited by Ezekel; 02-27-2009 at 02:43 PM.
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Old 02-27-2009, 08:11 PM   #52
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Default ***Mapping Contest #7 Intel Room***


Looks good though your water fall looks a little funky.
 
Old 02-27-2009, 08:33 PM   #53
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Default ***Mapping Contest #7 Intel Room***


Make the water falls a bit thicker and rounder, maybe make it a cylinder and stretch it out?

Also, throw in some fog/mist at the bottom of the falls for some extra effect.

Make the background more detailed, throw up some palm leaves, some boys, coconuts,crabs, a hut. And make the skybox a sunset, with the sun glistening on the river.

PS. Frame rate don't matter, so make it pretty.
 
Old 02-28-2009, 01:54 AM   #54
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Default ***Mapping Contest #7 Intel Room***


Here is my first entry, I will probably make something better for my second entry.





I made the table at the top of the stairs descend into the platform to give it a more booby-trap-ey feeling.

[ame="http://www.youtube.com/watch?v=SMNuf1lZyB4"]YouTube - Intel Room Contest Entry #1 Demo[/ame]


Here is the download link...
http://www.tf2maps.net/forums/downlo...o=file&id=1056
 
Last edited by Jazz; 02-28-2009 at 01:57 AM.
Old 02-28-2009, 03:30 AM   #55
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Default ***Mapping Contest #7 Intel Room***


Intel Room contest, I'm in!
 
Old 02-28-2009, 05:49 AM   #56
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Default ***Mapping Contest #7 Intel Room***


Quote:
Originally Posted by Mar View Post
Make the water falls a bit thicker and rounder, maybe make it a cylinder and stretch it out?

Also, throw in some fog/mist at the bottom of the falls for some extra effect.

Make the background more detailed, throw up some palm leaves, some boys, coconuts,crabs, a hut. And make the skybox a sunset, with the sun glistening on the river.

PS. Frame rate don't matter, so make it pretty.
i'll play around some more with the waterfalls - i don't particularly want a cylinder, but instead was going for a thin/narrow sheet.


there is a fog effect at the bottom of the falls, using smoke entities, but i'll up the number of particles so it's more visible
palm leaves etc wouldn't work, as it's alpine setting, if i were to make a full map of this, the waterwould likely fall off at the edge of what is the current edge of the map into a deep valley, and the main avenues of attack will be along the edges of the value. - sorta like facing worlds in unreal, but without the towers.

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this was a note here, i'm making a triumph, big headcrab.
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Old 02-28-2009, 08:20 AM   #57
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Default ***Mapping Contest #7 Intel Room***


Oh I didn't expect entries so soon, jazz I'll get the upload thread up now.

Please post entries there, even if you've posted them here.

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Old 02-28-2009, 05:11 PM   #58
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Default ***Mapping Contest #7 Intel Room***


at first I didn't really want to do this because I hate CTF, but once I started, I couldn't stop!

I can't wait to see everyone's entries!

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Old 02-28-2009, 05:35 PM   #59
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Default ***Mapping Contest #7 Intel Room***


Hold on, should we have two versions of the intel room (both inside the vmf) like, one that can be used as a prefab, and the other as the fancy showoff one?
 
Old 02-28-2009, 06:08 PM   #60
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Default ***Mapping Contest #7 Intel Room***


Quote:
Originally Posted by nubcake View Post
Hold on, should we have two versions of the intel room (both inside the vmf) like, one that can be used as a prefab, and the other as the fancy showoff one?
No just one. Its not intended to be used as a prefab, thats just a secondary feature. Make it as pretty as you can, don't hold back.

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