 |
Furnace Creek |
 |
03-16-2009, 04:23 PM
|
|
|
L13 Forum Bigwig
YM is offline
Posts: 5,127
Thanks: 737
Thanked: 2,615
|
Furnace Creek
FURNACE CREEK
(cp_furnace_rc)
by Nineaxis and Youme
A 3-point Attack/Defend Capture Point map (like Gravelpit). The map is set at sunset, in the desert, where RED is building a parabolic solar array to power a solar ray.
Being worked on by Youme and...
Last edited by YM; 06-07-2010 at 09:21 PM..
|
|
|
|
|
The Following User Says Thank You to YM For This Useful Post:
|
|
10-24-2009, 09:48 PM
|
#270
|
|
L7: Guru
MrAlBobo is offline
Posts: 992
Thanks: 138
Thanked: 218
|
I quite like that im actually able to play offensive engie on defense without getting my ass (and my teams) kicked on this map.
__________________
Feedback levels based on playtime:
<0.5 hours - Game breaking problems, | 0.5 to 1 hours - Basic balance, repetitive problems pointed out,
1 to 2 hours - grounded gameplay feedback, usually reliable, | ~5 hours - Reliable feedback,
>10 hours - complete dissection of the map
|
|
|
|
10-24-2009, 11:22 PM
|
#271
|
|
L3: Junior Member
ParanoidDrone is offline
Posts: 134
Thanks: 48
Thanked: 8
|
Quote:
Originally Posted by ParanoidDrone
One of the servers I frequent ran Beta 4 today, and we encountered a pretty major bug. It was overtime, but we had pretty much the entirety of BLU on A and were about 75% done capping it when we suddenly lost. None of us moved off the point, but even if we did it was far too fast to let it drain the whole way. (Unless you set overtime to automatically end and give RED the win after a certain time, in which case it was incredibly nonobvious that you did so.)
On the bright side, it was pretty much unanimous that the map was quite stunning visually.
|
Following up on this, the exact same thing happened on Gravelpit and I've heard stories of it happening on cp_glacier, so it's probably not a map-specific issue, but more of a game mode one. I think Valve broke something in one of the updates. I sent a bug report...a while ago. Anyone know how often they check those?
|
|
|
|
10-24-2009, 11:27 PM
|
#272
|
|
( ´_ゝ`)フーン
Nerdboy is offline
Posts: 2,028
Thanks: 315
Thanked: 801
|
Quote:
Originally Posted by ParanoidDrone
Following up on this, the exact same thing happened on Gravelpit and I've heard stories of it happening on cp_glacier, so it's probably not a map-specific issue, but more of a game mode one. I think Valve broke something in one of the updates. I sent a bug report...a while ago. Anyone know how often they check those?
|
If the map timelimit expires, the defense wins. This means the round timer or the server timer.
__________________
Quote:
nrd: Stick's been mounting animals again
E² StickZer0: sounds like me
|
|
|
|
|
10-25-2009, 12:29 AM
|
#273
|
|
Quack Doctor
Nineaxis is offline
Posts: 1,802
Thanks: 722
Thanked: 1,203
|
Quote:
Originally Posted by Nerdboy
If the map timelimit expires, the defense wins. This means the round timer or the server timer.
|
Only on 5-CP. Attack/Defend maps run until the map round timer is up, and if the server timelimit is below a certain point it'll change to the next map at the round end.
|
|
|
|
10-25-2009, 12:37 AM
|
#274
|
|
L3: Junior Member
kankle_king is offline
Posts: 176
Thanks: 78
Thanked: 81
|
Hope the test was some help tonight, if you ever want to try another add me on steam: b_myne or just talk to sawks.
|
|
|
|
10-27-2009, 08:04 PM
|
#275
|
|
Hey look its the guy who posts too much!
The Political Gamer is offline
Posts: 3,904
Thanks: 2,808
Thanked: 1,277
|
This going for one more beta or is RC next?
|
|
|
|
10-28-2009, 01:18 AM
|
#276
|
|
L13 Forum Bigwig
YM is offline
Posts: 5,127
Thanks: 737
Thanked: 2,615
|
Quote:
Originally Posted by The Political Gamer
This going for one more beta or is RC next?
|
Did you notice we're doing some more _test compiles? that means we're working on another version. that will (with 95% certainty) be the 'final' version. what its called, _b5 or _rc... _b5 is more likely
|
|
|
|
|
The Following User Says Thank You to YM For This Useful Post:
|
|
11-11-2009, 01:37 PM
|
#277
|
|
Expert Clipper
littleedge is offline
Posts: 464
Thanks: 107
Thanked: 267
|
Last edited by littleedge; 11-11-2009 at 01:42 PM..
|
|
|
|
12-22-2009, 01:20 PM
|
#278
|
|
L2: Member
theharribokid is offline
Posts: 57
Thanks: 83
Thanked: 17
|
was playing on the EU server for a couple of rounds, in setup the door disappeared :S
|
|
|
|
12-22-2009, 01:36 PM
|
#279
|
|
The Welcomer...
Engineer is offline
Posts: 978
Thanks: 460
Thanked: 322
|
It still has this thing:

This is a real pain in the ass for every mapper. It would look really fugly if it would still be there in the final release.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
All times are GMT -5. The time now is 10:56 AM. |
|
|