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Furnace Creek
Old 03-16-2009, 04:23 PM  
YM
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FURNACE CREEK
(cp_furnace_rc)
by Nineaxis and Youme

A 3-point Attack/Defend Capture Point map (like Gravelpit). The map is set at sunset, in the desert, where RED is building a parabolic solar array to power a solar ray.

Being worked on by Youme and...
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Last edited by YM; 06-07-2010 at 09:21 PM..
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Old 10-24-2009, 09:48 PM   #270
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I quite like that im actually able to play offensive engie on defense without getting my ass (and my teams) kicked on this map.
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Old 10-24-2009, 11:22 PM   #271
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Quote:
Originally Posted by ParanoidDrone View Post
One of the servers I frequent ran Beta 4 today, and we encountered a pretty major bug. It was overtime, but we had pretty much the entirety of BLU on A and were about 75% done capping it when we suddenly lost. None of us moved off the point, but even if we did it was far too fast to let it drain the whole way. (Unless you set overtime to automatically end and give RED the win after a certain time, in which case it was incredibly nonobvious that you did so.)

On the bright side, it was pretty much unanimous that the map was quite stunning visually.
Following up on this, the exact same thing happened on Gravelpit and I've heard stories of it happening on cp_glacier, so it's probably not a map-specific issue, but more of a game mode one. I think Valve broke something in one of the updates. I sent a bug report...a while ago. Anyone know how often they check those?
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Old 10-24-2009, 11:27 PM   #272
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Quote:
Originally Posted by ParanoidDrone View Post
Following up on this, the exact same thing happened on Gravelpit and I've heard stories of it happening on cp_glacier, so it's probably not a map-specific issue, but more of a game mode one. I think Valve broke something in one of the updates. I sent a bug report...a while ago. Anyone know how often they check those?
If the map timelimit expires, the defense wins. This means the round timer or the server timer.
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Old 10-25-2009, 12:29 AM   #273
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Quote:
Originally Posted by Nerdboy View Post
If the map timelimit expires, the defense wins. This means the round timer or the server timer.
Only on 5-CP. Attack/Defend maps run until the map round timer is up, and if the server timelimit is below a certain point it'll change to the next map at the round end.
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Old 10-25-2009, 12:37 AM   #274
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Hope the test was some help tonight, if you ever want to try another add me on steam: b_myne or just talk to sawks.
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Old 10-27-2009, 08:04 PM   #275
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This going for one more beta or is RC next?
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Old 10-28-2009, 01:18 AM   #276
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Originally Posted by The Political Gamer View Post
This going for one more beta or is RC next?
Did you notice we're doing some more _test compiles? that means we're working on another version. that will (with 95% certainty) be the 'final' version. what its called, _b5 or _rc... _b5 is more likely
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Old 11-11-2009, 01:37 PM   #277
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http://dl.dropbox.com/u/1490725/cp_f..._test50000.jpg

Last edited by littleedge; 11-11-2009 at 01:42 PM..
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Old 12-22-2009, 01:20 PM   #278
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was playing on the EU server for a couple of rounds, in setup the door disappeared :S
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File Type: jpg cp_furnace_b40001.jpg (6.0 KB, 20 views)
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Old 12-22-2009, 01:36 PM   #279
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It still has this thing:

This is a real pain in the ass for every mapper. It would look really fugly if it would still be there in the final release.
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