map updated to a9b version
this is quite a quickfix, featuring some minor changes that will affect gameplay alot
STAGE_1
>added one-way door to cave entrance near pointB
>captime for pointB decreased from 6 to 3.5 srconds
>slight rrespawntime tuning
>added new ramp near pointB for red snipers\engies
STAGE_2
>added more signs for both red and blu
>cap times decreased from 5 ro 4 fpr pointA and from 4 to 3.5 for pointB
>added new way in the silo for blu after capturing pointA
>small playerclip fixes
>small overlay fixes