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Waste (Arena) 



Map Version:  
Released: 03-18-2009 
Last Update: 03-17-2009 
Icarus
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Default Waste (Arena)

Waste (Arena)
by Eric "Icarus" Wong
Email: ericgfwong@hotmail.com
Download from FPSBanana
Download from TF2Maps

Team Fortress Arena
The middle capture point fighting area for Waste (PL) has been extensively reworked and customized for TF2 Arena play. Teams are given multiple entrances to the central area, each with their own advantages and disadvantages.


Objective:
Your team must either eliminate all players on the opposing team or capture the control point that will be activated during the round.

Other Notes:
There is no respawning in Arena mode.

-----------------------------------

INSTALLATION:
Unpack the contents of the .rar into your tf directory. Keeping the folder system intact will allow you to see the thumbnail in the Map List.

FILES:
arena_waste_final.bsp ;The map itself
menu_thumb_arena_waste_final.vtf ;Map list image
menu_thumb_arena_waste_final.vmf ;Map list thumbnail
readme_arena_waste.txt ;Important information

Special Thanks:
www.tf2maps.net -- for all their support and gameday servers
Clan Woof -- for being awesome




Old 03-18-2009, 07:09 AM   #1
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pl, cp, arena.... you're just milking it now...

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Old 03-18-2009, 07:11 AM   #2
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It's so pretty *Drools*

Milking it is fine with me. .
 
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Old 03-18-2009, 08:58 AM   #3
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tell me..how do u make that smoke comming out of pipes?

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Old 03-18-2009, 11:07 AM   #4
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Entity: info_particle_system

Particle Systems:
smoke_blackbillow_skybox
smoke_whitebillow_skybox
 
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Old 03-18-2009, 02:43 PM   #5
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thx

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Old 03-18-2009, 09:48 PM   #6
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Waste is one of the best looking maps I've seen almost ever. I gotta say well done.
 
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Old 04-10-2009, 04:51 PM   #7
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Thanks for the gameday extension.

Bump for feedback. Test 8 was a release candidate.
 
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Old 04-10-2009, 05:40 PM   #8
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Fun arena map for just about any class, the only problem being survivability- all matches seemed to end extremely quickly. I think you either need to move up the deep water the corner turns of the sewer area, or add in some small healthpacks somewhere. Getting lit on fire by a pyro often meant death if you didn't have a medic on your team. Other than it's a great map, especially for scout
 
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Old 04-10-2009, 05:49 PM   #9
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For an arena map, I thought the round lengths were just right. matches ended shortly after the central control point was enabled. Anyone else's thoughts on survivability?

Gameday was a bit sparse in population when Waste rotated in. IIRC the most we had was 6v6
 
Last edited by Icarus; 04-10-2009 at 05:58 PM.
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