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Saguaro 



Map Version: Alpha 
Released: 03-22-2009 
Last Update: 06-30-2010 
Hanz
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Default Saguaro

PL Saguaro
By Hanz

Saguaro is a single stage PL map. The map is not as huge as the most PL maps, the distances between the points are not too long.

The map is set in a western environment and will have a theme like Goldrush or Badwater.

Special thanks to:

-A Boojum Snark (Ultimate Mapping Resource Pack)
-Acegikmo (Environment gallery)
-eerieone for urging to pick old saguaro up again


Changelog

01/06/2010: A11a:

-Compiled with clips on

30/06/2010: A11:

-Removed upper spawnexit for BLU to prevent easy flank attacks
-Changed health/ammo around CP1 to make it easier for RED to defend
-Added handrails at a few second floors
-Fixed bugged door
-Added 2nd spawnexit at BLU's forward spawn
-Added more signage
-Added more cover at CP3 to block OP sightline

29/06/2010: A10:

-Added dynamic signs to show when the shortcut for BLU opens
-Fixed doors having the same name as other ones which resulted in doors opening without anybody being in the trigger at the door
-Made it easier to access the sideroute at the last CP
-Reduced ammo at the last CP
-Blocked overpowered sightline for snipers at last CP -> 3rd CP a little
-Removed useless tunnel beneath the route from CP 2 -> CP 3
-Fixed some props having weird lightning

28/06/2010: A9:

-Fixed that you could get stuck in forward spawns
-Added a little more signage
-Fixed overpowered sentry spot at CP2
-Reduced ammo at CP2
-Changed a few things around CP3 to make that CP harder to cap for BLU
-Changed a few things around CP4 to make that CP harder to cap for BLU

25/06/2010: A8:

-Added spectator cameras
-Fixed broken door
-Ability to now get back in your forward spawn
-Made some doorways bigger around the brigde after CP2
-Forward door which opens after CP2 is capped is now a 1-way door



Old 06-01-2010, 03:22 PM   #1
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Yes! I'm remaking Saguaro at the moment! I guess I can release tomorrow, only gotta do playerclips and ammo/health packs yet.

What to see in next version:












Also, thread has been purged because this is kind of a new map and the old one was full of clutter about the older versions.

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Old 06-01-2010, 03:25 PM   #2
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Yay its back! I can't wait to test this!

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Old 06-01-2010, 03:31 PM   #3
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Hmm i swear I've played this one.

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Old 06-01-2010, 03:57 PM   #4
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Looks good, now finish this so we can start work on the thing.

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Old 06-01-2010, 04:57 PM   #5
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Yay!

That is all.

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Old 06-02-2010, 12:16 AM   #6
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Quote:
Originally Posted by Owlruler View Post
Looks good, now finish this so we can start work on the thing.
Sshhh! Eees secret

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Old 06-02-2010, 02:34 PM   #7
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From playtest:

- Map needs more "oomph" - it plays well, is well designed, but it's doesn't have that little shine yet that makes it special. The start and end areas especially could do with a little fun experimenting
- Weird gates around the first point that do not open when it's capped.
- Can't walk back into the forward spawns.
- A few more arrows would be nice.
- More of a personal thing, but: we've seen so much badwater/goldrush themed payload maps. Please consider making it gorge or lumberyard themed!
- End area has a weird structure with an odd one-way gate for RED. Consider making one big spawn instead of two tiny ones, and extend it all the way across the top to where the one-way gate is now. That would make a little more sense.
 
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Old 06-02-2010, 03:02 PM   #8
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well, seems we just formulated the oomph in chat
 
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Old 06-02-2010, 03:31 PM   #9
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Yeah Tinker and me just found another theme for the map. Saguaro is a sort of cacti, so one of the themes had to have something to do with cacti.

[Option 1] I could use the old, planned one:

Goldrush themed -> desert -> cacti

[Option 2] Or the new one:

A gorge themed map with secret plantations of cacti in the base, and maybe 1 huuuuge cacti.

Edit: And there will also be greenhouses.

Who votes for option 1 and who votes for option 2?

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Last edited by Hanz; 06-02-2010 at 03:34 PM.
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