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Cashworks 



Map Version: Final 
Type: PL
Released: 04-01-2009 
Last Update: 06-02-2012 
eerieone
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Talking Cashworks

"Letīs give people what they are getting tired of asking for!"
That might beluck them with a struck to their heart,
and letīs be entirely honest, isnīt that what we are here for?
~eerieone

so here you go!

Download [Drobbox] [TF2Maps]

.Cashworks (PL) - Final 1
.by Wojtek "eerieone" Michalak
.Custom Explosion by Jive Turkey
.Custom Team Logos by moe012
.Custom Team Holograms by Artesia
.Custom Intro Movie by Wick
.michalakwojtek@googlemail.com


Special Thanks:
Everyone on www.tf2maps.net
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Thanks for the many buttkicks & kind words

FLYTHROUGH1 from B3
FLYTHROUGH2 from B3


QUICKTIME 360° Panorama from b3
Panorama 01
Panorama 02
Panorama 03
Panorama 04

Panorama 05

Panorama 06

Panorama 07


Changelog

[DX8 issue resolved]

-Fixed DX8 error where map would not load due to a false dx8-backup texture
-CP4 crate with ammo can now be entered without crouching
-Area in front of the Vault is now buildable



Old 04-01-2009, 05:43 PM   #1
eerieone
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finally, i managed to get that thing to the public
i put several links to 360° panoramas into the thread-header, just as a gimmick


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Old 04-01-2009, 07:10 PM   #2
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Good times. The eagle noise is a little annoying
and I have hard time imagining ppl getting crushed by the door due to the explosion killing them before the door falls

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Old 04-01-2009, 07:26 PM   #3
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once you are batteling, you will hardly hear it, true, when you are alone on the map, it might get annoying, but i think its a neat touch every now and then when walking to the frontline

the bomb explodes 1,5 seconds after the capture, then the animation plays, the door hits the ground ~3seconds after the explosion, so there is time to get beneath it, tried it myself

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Old 04-01-2009, 09:19 PM   #4
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The changes look great, looking forward to trying it out tomorrow, hopefully servers will have updated by then.

Love the red and blu logos
 
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Old 04-01-2009, 09:32 PM   #5
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B3 will crash a large server almost instantly due to running out of entities.
 
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Old 04-02-2009, 12:10 AM   #6
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Quote:
Originally Posted by eerieone View Post
once you are batteling, you will hardly hear it, true, when you are alone on the map, it might get annoying, but i think its a neat touch every now and then when walking to the frontline
eagle is very annoying
one shriek, is huh, thats interesting, 2nd is hmm..., 3rd starts to be irritating, the 50th time is highly annoying

perhaps tie the shriek to the cart movement in some way so its only heard 3 or so times a game
 
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Old 04-02-2009, 01:58 AM   #7
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Evil player Clip - doesn't seem like there is a good reason for it to be there either...


Cart+Tin wall thing = hard to get past


You know at the very beginning of a round when you can jump and look around, but not move? That happens at this spawn in the middle of the game....

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Old 04-02-2009, 05:12 AM   #8
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I was wondering while uploading last cashworks version if there was any limits in the download size, we're closing near 50Mo in bz2 which is (my memory could be flaw)close from the actual limit (70mo). Even if download is not a problem for me and my community (great maps requires it, if people don't want to download the can play 2fort 24/7) it have it be ingame, it was just a technical issue i was worring about.

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Old 04-02-2009, 09:04 AM   #9
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sry, i forgot to delete that darn playerclip, there is always something i miss :/

size: the only thing i can do is compile without staticproplighting, spares 20mb but looks ugly

eagles: i will revise that, for me it didnīt feel annoying, but iīll listen to what you say

spawn room: iīll look into that

did anyone else witness crashes?

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