Generator B2

Lazy Eskimo

L2: Junior Member
May 17, 2009
74
11
At the middle cp staying at top or side of those 3 containers(the ones with boxes) is a good defensive position with no way to approach for any class. Scouts are really bad at this cp cause they have no way to flank they can only run head on into rockets.

A simple change to help this would be to open up the wall behind the containers stacked 3 high so you can run behind them. There still needs to be a better way to advance out of of defensive position to cp when they are raining down rockets.

I would love to see this map played often with fixes.
 
Last edited:

evanonline

L420: High Member
Mar 15, 2009
485
273
Those screenshots make it look really, really nice.

I haven't opened it up for myself, but this map looks like it has a LOT of potential.
 

RogerMasters

L2: Junior Member
Dec 15, 2008
61
8
Update Generator

Beta 5 :
All the modifications had been suggestions of players who will participate of the championship "CMC2*"

New 3dsky:
cpgeneratorb50010.jpg

cpgeneratorb50009.jpg

It is logical that it eats some FPS more !valley the penalty

As promised to the champion of the CMC2* its tag in the map:
cpgeneratorb50008.jpg


The Cp 2/4 with its improved point:
cpgeneratorb50007.jpg

cpgeneratorb50001.jpg


First respaw does not seem plus a hole:
cpgeneratorb50006.jpg

cpgeneratorb50005.jpg


I now finish it more difficult point to defend:
cpgeneratorb50004.jpg

cpgeneratorb50003.jpg


The way to the wide and improved end point:
cpgeneratorb50002.jpg


Link for download:
http://www.4shared.com/file/141814525/fb65d971/cp_generator_b5.html

CMC2 = Custom Maps Championship 2 Brazilian TF2 Championship.
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