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Old 04-25-2009, 11:19 AM   #1
MildlyMad
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Default Skybox Problem


Ok, my new map ctf_blimp takes place high in the sky. To create this effect I am using multiple func_illusionary set at different transparances to look as if the sky goes on forever down (clouds covering the ground).

The problem is the lighting/brightness of the func_illusionarys seems to be determined by the shadow the player is in, and of the light effecting the weapon.
For all of the func_s both disable shadows and disable receiving shadows are set to yes.

Here is the view with the player out of all shadow, and with r_drawviewmodel 1.
http://img15.imageshack.us/my.php?im...limpb30002.jpg

And heres in the same spot - but with r_drawviewmodel 0
http://img139.imageshack.us/my.php?i...limpb30003.jpg

Whats causing this?
 
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