k....
ok, blu spawn, only one exit? i know itīs no obligation to have at least two, but thatīs what players need, e.g. as a spy i donīt want to have to exit through the same door as the ubered heavies and pyros, thatīs suicide
first cap, whatīs up with that? waaaay to close to spawn, no chance of defending properly
if you had the idea that there is only one exit and its hard to cap, then you should provide red according sentrypositions to secure it, as well as the ammo to get the defense up
the best evolved part was cp3 to cp4, there we had alternative routes splitting the fire, the areas before that were just long chokepoints of death. sneak in some sideroutes to make the combat more dynamic and shifting than just meattrains clashing into each other
in addition to that, give the track some highs and lows, atm the track is completely flat and thatīs a little boring
i like the idea that i can see the incoming enemy. but it makes no sense that i canīt shoot over the fence. think of s.th. that allows that without looking out of place like the fence
