Quote:
Originally Posted by
Mar
After every point I make I you agree you should continue reading. If f after a point you disagree with it you should make a post concerning that point.
- The point of a competition is to evaluate one's skill against others.
- Anything that would reduce the representation of one’s skill would be something that diminishes the effectiveness of the competition.
- A random factor that can sway the competition in great favor to the less skilled contestant reduces the representation of skill in the competition, which in turn defeats the point of a competition.
- Crits are a random factor.
- Crits can greatly sway the competition due to the fact that they can kill multiple people in one shot as opposed to three or more shots.
- Crits lessen the representation of skill and reduce the effectiveness of the competition, therefore breaking the competition.
- This means that crits are broken.
One of the chief reasons that Valve included crits is that they can sway the fight in favor of one contestant so much that a new player can defeat a skilled opponent, which in turn makes the new player enjoy the game and continue to play it.
I agree with everything except for the last point. Crits aren't exactly competition-friendly (and by extension, neither is TF2). When you play competitive TF2, go play on a non-crit server. The end. Why even post about it?
As far as the last point goes, crits do exactly what they were designed to do. They are not broken. Taking something clearly not meant for competitive play (TF2) and trying to warp it to suit your desires and then calling it broken does not make sense (logically).
I think most of the people on this forum are sick of you whining about competitive play. Surely there is a place you can go do this that was created for it. It seems you're far more interested in it than mapping.