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Hospital 



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Released: 05-30-2009 
Last Update: 06-03-2009 
Furex
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Default Hospital

A hospital map with a heavy strapped to a stretcher instead of the bombcart! =) Push the injured heavy to the hospital and save him.

This is only beta3 so alot of changes and more detail, lightning etc is on the way. Write some feedback if u find any bugs, have any ideas or something..

Thx alot to Mic_ for creating the stretcher

Extract the rar file to
...Steam/steamapps/*YOUR STEAM ID*/team fortress 2/tf/maps



*****
updates in beta 2:
* added more props for cover
* textured the corridor going underground
* fixed the blue forward spawn
*****

*****
updates in beta 3:
* added a house at CP3 to make it less sniper friendly, the cart now
have to be pushed through the house
* changed/added some minor things
*****




Old 05-30-2009, 07:03 AM   #1
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NOOOOOO! You've stolen my idea for my first map!

NOOOOOOOOOOOO!
 
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Old 05-30-2009, 07:16 AM   #2
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ethical question...
is it right to sacrifice many more lifes to save this one heavy?

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Old 05-30-2009, 07:23 AM   #3
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Quote:
Originally Posted by eerieone View Post
ethical question...
is it right to sacrifice many more lifes to save this one heavy?

hehe i guess the heavy will be mad and sit on you or something if u dont try to save him
and we dont want that do we?
 
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Old 05-30-2009, 07:25 AM   #4
Pikmin 23
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The heavy has always served as a kind of "leader" role in my mind, so this makes sense.

To me, at least.
 
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Old 05-30-2009, 07:41 AM   #5
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Looking good. Scale seems about right, displacements look nice.

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Old 05-30-2009, 07:42 AM   #6
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This is a fantastic idea! As long as the heavy is animated, and at the end when Blu loses it makes the flatline sound. This is going to be so epic if you pull it off, which I'm sure you will.
 
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Old 05-30-2009, 11:39 AM   #7
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So does the heavy explode? Steal the l4d boomer explosion effect

I love your rhino sign.

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Old 05-30-2009, 02:12 PM   #8
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After a 10 minutes gameplay of this on 2f2f, here's some rather amusing and pressing things that I noticed:

-Way too big and open. I was drawing everything from the spawn gates and my fps was down to 15-20. After CP1, there's almost no cover.

-The stairs. There's a corridor full of dev textures (in beta, should get to texturing that), and you must take a set of stairs to get up to some point. These stairs, we couldn't walk up them, so we had to jump each stair individually. Rather annoying.

-Blu Forwerd Spawn. This was by far the funniest thing that happened during the testing. People were spawning in the wooden planks and even below them. Here are some pictures:







I couldn't stop laughing. Please fix this though, was very annoying.

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Old 05-30-2009, 02:57 PM   #9
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thanks alot for the feedback, just what i need to improve the map!
keep em coming!
 
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