Look at this rough sketch, I have a few concerns:
-From what I have learned about plr and what I have witnessed in plr_pipeline, each cart should be fairly close to each other.
-Stage 1: Paths should cross between both starting points, so that the final end isn't just who can win the ubercharge battle first.
-Stage 2: Who ever wins the first minute or so of combat is at a large advantage, making a comeback for the losing team a difficult task.
-Stage 3: The best stage, since both carts are rather close to each other and combat is intense
I can picture the setting and so forth, very industrial with a lot of obstacles. Once I see some dev screenshots, I can better approximate the turn out of the map. Good Luck
