- Apr 19, 2009
- 4,460
- 1,722
plr_Assembly is the first of many Payload race maps for the TF2Maps.net [ame=http://forums.tf2maps.net/showthread.php?p=71293#post71293]contest.[/ame] The map is set in a assembly line in a factory. Look at my 5 minute sketch-up for more details. A1 will be up and running very soon!
For every person who says my map needs to be Pipeline I say NO. In my opinion Pipeline is not a very good map. What I am trying to make a map were players have to constantly switch between attack and defend. This will hopefully prevent sentry farms. Also with regards to the start of cap 2, there will be a wall to prevent start of match "problems" And no I will not switch the tracks because all that will do is create a big choke point like in Pipeline! However, I may change my mind if it is necessary. All and all the idea is that offence and defense have to work together not just toss bodies at the cart till someone wins. However, feel free to say anything about the map because that is just my personal opinion and I am not trying to force it on anyone.
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