Panic

PLR Panic b2

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Panic
A Payload-Race map
[CONTEST ENTRY]

Set in a small industrial area with forest surroundings.

DOWNLOAD IS NOW AVAILABLE!

Bz2 download: http://213.115.191.55/~ravidge/tf/maps/plr_panic_b2.bsp.bz2

Progress:
Layout
Progressbar1.gif

Detail
Progressbar2.gif

Balancing
Progressbar3.gif
<-- this one is tricky

Credits/Thanks:
A Boojum Snark: Without the gametype library I would never have started this.
Shmitz: Posters.
III_Demon: Track models.
Big Rexy: Ibeam models. dynamite models
Youme: Swamp props
Matt/LordNed: Answering endless modelling questions.
Random Steamchat people: Feedback and support!
 
Last edited:
Apr 19, 2009
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Did you make the trigger_hurt small enough so people can rub up against the cart and still push it? That would also disable the everywhere but the non-saw side of the cart.
 

Ravidge

Grand Vizier
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May 14, 2008
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2,818
Did you make the trigger_hurt small enough so people can rub up against the cart and still push it? That would also disable the everywhere but the non-saw side of the cart.

only the teeth of the blades hurt. They do more damage the longer you touch them. Just nudging it will do about 30-45 damage, and you have the cart dispenser to heal that up quickly.
 

MungoKing

L3: Member
Jul 12, 2008
148
47
That looks good for a final stage, but for a normal stage I'd say that's much too short, and is sort of odd with no flanks/deviations from the cart path. Maybe that's just me though. Can't wait to see where else you're going with this!
 

Ravidge

Grand Vizier
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May 14, 2008
1,544
2,818
I thrashcanned that part, It was a horrible failure :)
So instead I went to work on a completely new stage. Probably going to make this stage 2.

I have Other plans for stage 1. It's going to be a downhill battle.

Stage (probably) 2 images:
plr_panic_a00005.jpg


plr_panic_a00006.jpg


Not mirrored yet, if that wasn't clear.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Ambience!

plr_panic_a00008.jpg


Good?
 

Bot190

L1: Registered
Sep 25, 2008
49
4
Looks good, it reminds me of L4D though. Not sure what you're going for here. Kinda, funny though, it seems like all of the plr maps are night time..
 

Ravidge

Grand Vizier
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May 14, 2008
1,544
2,818
I wouldn't call it night, and I've never played L4D (other than the demo) so I guess that is a coincidence :p

I want to try different things with all my maps; silvertrail is bright, system is indoors and panic is dark-ish. I would probably get bored quickly if all I did was the same thing over and over, and now I finally get a chance to play around with lights :)

I might slightly lighten up the ambiance and shadow color...
 

DJive

Cake or Death?
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Dec 20, 2007
1,465
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Ravidge

Grand Vizier
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May 14, 2008
1,544
2,818
Thanks! I just love how much freedom I have with lighting and background fog in this setting :)

Since I couldn't get either Silvertrail or System ready before gameday filled, I'm going to give Panic some love over the next couple days, expect atleast 1 playable stage soon.

I finally mirrored what I had done, and this is the result:
plr_panic_a00013.jpg
 

Ravidge

Grand Vizier
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May 14, 2008
1,544
2,818
needs to be a lot brighter, but it's looking good!

Boojum told me this in chat, and asked me to place a few bots around to see if their teamcolors were clear enough.

http://213.115.191.55/~ravidge/images/plr_panic_a00012.jpg
It's a slightly earlier image than the one shown previously.

I got an all around "yeah ok, that will work" from the chat people.
If the lighting becomes a big issue I'd be sure to increase the brightness, but I like how it looks right now and I DO believe it will work.



(Here's a sneak peek at stage 1: http://213.115.191.55/~ravidge/images/plr_panic_a00015.jpg highly unfinished!)
 

engoldin

L2: Junior Member
Apr 10, 2009
80
10
Lighting is great. My only concern is that it might make team recognition a problem. Don't let other mappers tell you something is too dark... Love the aesthetic. Keep it up.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
It's not all about team colours. You're making it difficult to read the silhouettes, particularly the demoman. It's only going to get worse when the battle gets rough. At the very least, could you illuminate the walls so we can see the shapes clearly?
 

Ravidge

Grand Vizier
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May 14, 2008
1,544
2,818
That is a very good point! I'll keep it in mind.