Go Back   TF2Maps.net > Showcase > Maps

Notices

Comment
 
Release Tools
Mr. Hanz
Raving Rabitt
Mr. Hanz's Avatar

Map Name: Panamint Springs
 

Map Version: Alpha
 

Released: 06-02-2009
 

Last Update: 04-01-2009
 
Servers Running This Map
via tf2stats.net
Gametype: Capture the Flag


Screenshots
                       
Default Panamint Springs

Panamint Springs (ctf_panamint)
Made by:
- Hannes "Mr. Hanz" Tirez (Author)
- Grahame "grazr" Hinde (Author)
- Alex "Rexy" Kreeger (Models)

Panamint Springs was my entry for the 3rd Annual Contest. The map is based on a village called Panamint Springs somewhere in America: it has a desert environment with both goldrush and badwater style.

The gametype is a new A/D CTF gametype. BLU is attacking, RED defending. BLU has to carry the intelligence to all the control points to win. There are 3 stages, with it each stage 2 control points. (So a total of 6 control points)

Thanks to:
-Shmitz (intel pedistal)
-Icarus (entity setup prefab)
-Acegikmo (environment gallery)
-III_Demon (track pieces)
-TF2Maps.net
Changelog
01/04/2010: A18:

- Panamint turned into a collab between Mr. Hanz and grazr
- Remade S1 and S2 partly, deleted S3 because it wasn't that good (We will still use Rexy's custom models in the new S3)

Old 06-02-2009, 03:13 PM   #1
Sgt.Sausage
L5: Alleged Expert
 
Sgt.Sausage's Avatar
 
Sgt.Sausage is offline
Posts: 405
Thanks: 769
Thanked: 103

Default

Hey i got your message sorry i was away.

This is looking great so far keep it up il definettly play this.
__________________
Nathan
  Reply With Quote
The Following User Says Thank You to Sgt.Sausage For This Useful Post:

Old 06-02-2009, 03:17 PM   #2
The Political Gamer
Hey look its the guy who posts too much!
 
The Political Gamer's Avatar
 
The Political Gamer is offline
Posts: 3,899
Thanks: 2,810
Thanked: 1,275
Blog Entries: 16

Default

Loving the vertical combat!
__________________


My other maps: ctf_assembly | cp_trestle | pl_uphill | cp_grinder |
Quote:
Originally Posted by midget31394 View Post
I'm going to kill you slowly.
  Reply With Quote
The Following User Says Thank You to The Political Gamer For This Useful Post:

Old 06-02-2009, 03:19 PM   #3
zpqrei
Licked by Katy Perry
 
zpqrei's Avatar
 
zpqrei is offline
Posts: 1,279
Thanks: 598
Thanked: 748

Default

Lookin' good! Can't tell how it plays from the screenshots, but I look forward to playing it at gameday!
__________________
Quote:
Originally Posted by Hanz
Hanz [CTF Stockpile B1a]: the circle is such a gentlemanne glasses
PALM BEACH (PLR) - ALASKA (CTF) - BLACKWOOD VALLEY (ARENA) - THE SWAMP THEME
My Portfolio.
  Reply With Quote
The Following User Says Thank You to zpqrei For This Useful Post:

Old 06-03-2009, 02:54 PM   #4
Connect_Four
L2: Member
 
Connect_Four's Avatar
 
Connect_Four is offline
Posts: 54
Thanks: 88
Thanked: 21

Default

Since you asked so kindly, here's the conclusions from my examination of this stage (some of these things are technical aspects, like prop problems, so bare with me):



-The very opening stretch looks very sniper and soldier friendly. Maybe a few props for cover against the rain of rocket shells and sniper fire.



-This kind of felt weird, not having the shack roof extend to the wall.



-A sign that is disconnected from the wall. Around the 2nd control point

-The 1st control point seems too close to the Blu Spawn, making suicide scout rushes very easy to achieve.

That's about it. I really liked the layout, many different ways to assault the control points from.
__________________
"One day, The Political Gamer was flaunting his creativity in the Team Fortress 2 Mappers chatroom..."
  Reply With Quote
The Following User Says Thank You to Connect_Four For This Useful Post:

Old 06-03-2009, 03:07 PM   #5
Mr. Hanz
Raving Rabitt
 
Mr. Hanz's Avatar
 
Mr. Hanz is offline
Posts: 564
Thanks: 566
Thanked: 204
Blog Entries: 1

Default

Updated with a bit more recent screens now.
__________________
Art Pass Hanz! Contest entry! | CTF Stockpile Beta now! | PL Saguaro Remade the whole map! | KotH Hanz | CTF Panamint
  Reply With Quote

Old 06-04-2009, 01:45 PM   #6
Icarus
Isn't supposed to be here.
 
Icarus's Avatar
 
Icarus is offline
Posts: 1,978
Thanks: 1,906
Thanked: 998
Blog Entries: 3

Default

It was a bit buggy when we played... someone could cap the point even though someone was blocking it.

IT was fun, and actually somewhat defendable. Try lowering both teams' spawns and see if that works any better. For some reason, your 2nd point is also easily captured, like Vector's
__________________
  Reply With Quote
The Following User Says Thank You to Icarus For This Useful Post:

Old 06-06-2009, 02:53 PM   #7
Mr. Hanz
Raving Rabitt
 
Mr. Hanz's Avatar
 
Mr. Hanz is offline
Posts: 564
Thanks: 566
Thanked: 204
Blog Entries: 1

Default

Update!

ctf_panamint_a2_s1:

- Removed the ramp at cp 1.
- Added a new sentry spot for red between blu setup and cp 1 to make it easier for red to defend.
- Added a few things at cp 2 to make it easier for red to defend.

+ Started making stage 2
__________________
Art Pass Hanz! Contest entry! | CTF Stockpile Beta now! | PL Saguaro Remade the whole map! | KotH Hanz | CTF Panamint
  Reply With Quote

Old 06-06-2009, 04:04 PM   #8
engoldin
L2: Member
 
engoldin is offline
Posts: 80
Thanks: 22
Thanked: 10

Default

Hanz it's hard to give you good feedback given that a lot of your test time was dominated by discussion that drew away from gameplay. I'm to blame for some of that and I'm sorry. I think you deserve a more complete test and if you get something going I'll join. From what I saw, nothing appears to be broken. The environment is on the open side (matter of taste but lends itself to some class biases). I'm going to hold off on the rest because I'd be reaching. Get me another playtest and I'll get you some more feedback.
  Reply With Quote
The Following User Says Thank You to engoldin For This Useful Post:

Old 06-07-2009, 03:33 AM   #9
zpqrei
Licked by Katy Perry
 
zpqrei's Avatar
 
zpqrei is offline
Posts: 1,279
Thanks: 598
Thanked: 748

Default

Played a2 with you yesterday. Looking good. You know where the thread about the hud is?
__________________
Quote:
Originally Posted by Hanz
Hanz [CTF Stockpile B1a]: the circle is such a gentlemanne glasses
PALM BEACH (PLR) - ALASKA (CTF) - BLACKWOOD VALLEY (ARENA) - THE SWAMP THEME
My Portfolio.
  Reply With Quote
The Following User Says Thank You to zpqrei For This Useful Post:
Comment

Tags
contest entry, ctf, hanz, new gametype, panamint

Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off




All times are GMT -5. The time now is 04:59 PM.

© 2008 Valve, the Valve logo, Team Fortress 2, the Team Fortress 2 Logo, Steam, the Steam logo, Source,
the Source logo, and Valve Source are trademarks and /or registered trademarks of Valve Corporation
in the United States and other countries.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Ad Management by RedTyger