Since you asked so kindly, here's the conclusions from my examination of this stage (some of these things are technical aspects, like prop problems, so bare with me):
-The very opening stretch looks very sniper and soldier friendly. Maybe a few props for cover against the rain of rocket shells and sniper fire.

-This kind of felt weird, not having the shack roof extend to the wall.

-A sign that is disconnected from the wall. Around the 2nd control point
-The 1st control point seems too close to the Blu Spawn, making suicide scout rushes very easy to achieve.
That's about it. I really liked the layout, many different ways to assault the control points from.
