Old 06-03-2009, 07:46 AM  
eerieone
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Premuda (CTF) - WIP
by Eerieone
Email: michalakwojtek@googlemail.com

Current Version: B1b

Invade CTF
That is my entry for the Annual TF2Maps Mapping Contest

I´m trying out a new...

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Last edited by Ravidge; 07-24-2010 at 10:29 AM.
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Old 06-03-2009, 08:21 AM   #10
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nice 'fishing nets' walls you got there!

Quote:
Originally Posted by eerieone View Post
my ceilings are high enough, so the dish doesn´t phase through
and doorways?

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Old 06-03-2009, 08:58 AM   #11
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Quote:
Originally Posted by Dustoxx View Post
and doorways?
if you stand around in doorways all the time, i can´t help you

k, here a quick vid of the intel standing still and in action
these are early tests, the model phasing into the first persons fov has been corrected

(HD will be available as soon as youtube processed it)
[ame="http://www.youtube.com/watch?v=o70plGMhNTk"]YouTube - ctf premuda intel test[/ame]

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Old 06-03-2009, 09:02 AM   #12
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truly amazing eerieone. good job.
 
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Old 06-03-2009, 09:25 AM   #13
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btw, is there some way to block rain from raining inside?

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Old 06-03-2009, 09:33 AM   #14
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The architecture of the buildings looks interesting. But is the roof of the satellite dish cp really open? Looks like an open invitation for a rocket jump cap.

Also, beautiful intel model. It fits the TF2 style so well, but why is a large med kit the power source? Placeholder texture?
 
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Old 06-03-2009, 09:35 AM   #15
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the roof will be mostly closed off

the intel like a portable dispenser, healthbeam etc.
by making the intelcarrier more obvious to the eye through the model, he will get attacked harder, the regenaration is there to help him out a bit

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Old 06-03-2009, 10:03 AM   #16
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Tou cant stop the rains from rainig inside, you just have to place rain entities so that they dont touch the roof. I think they are about 512x512 big.

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Old 06-03-2009, 10:09 AM   #17
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is it 512Width 512Length 512Height? or is the height infinate?

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Old 06-03-2009, 10:13 AM   #18
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Go Go Go eerieone! It looks awesome, although I have already seen the most. Keep it up!

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Old 06-03-2009, 10:22 AM   #19
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How did you get the intel model to work? I thought you couldn't modify it, at least on pure servers (Most servers).
 
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