Old 11-03-2009, 05:46 AM   #1
Infi^
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Default Halloween Entities.


Hi guys, signed up to ask a question. I've seen a lot of discussion about using the Halloween entities and what they do. However how exactly do you add them to your entity list? I've refreshed the SDK content, and nadda. I would look at the harvest_event.vmf however it doesn't seem to be possible to decompile, even with the modified decompiler.
 
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Old 11-03-2009, 05:56 AM   #2
martijntje
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Default Halloween Entities.


[ame="http://forums.tf2maps.net/showthread.php?t=10353"][Tutorial] How the halloween stuff works - TF2Maps.net[/ame]

in this thread I discus them, also on the top of the thread there is a download link to the decompiled version of koth_harvest_event

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Old 11-03-2009, 06:49 AM   #3
Freyja
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Default Halloween Entities.


To decompile it untick overlays.

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Old 11-03-2009, 08:58 AM   #4
Pseudo
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Default Halloween Entities.


They aren't in the entity list because Valve very rarely updates the FGD. You can install the modified FGD that has the new entities: [ame="http://forums.tf2maps.net/showthread.php?t=4674"]Ultimate Mapping Resource Pack - TF2Maps.net[/ame]

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Old 11-04-2009, 07:48 PM   #5
Infi^
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Default Halloween Entities.


Quote:
Originally Posted by Pseudo View Post
They aren't in the entity list because Valve very rarely updates the FGD. You can install the modified FGD that has the new entities: Ultimate Mapping Resource Pack - TF2Maps.net
Thanks, after three posts this guy seemed to be the only one to understand what I was asking.

Like I said, I knew about the entities but I couldn't really access them.
Thanks for the overlay tip though.
 
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