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Mill
I'm very close to finishing up this map that i stared over 1/2 a year ago.
I took a few months off working in it after b5 was released.
is there is any one out there who would like to help me buy making custom animations for the final explosion? its one of the only things that has stopped me from getting the final version out sooner.
Version history:
--Beta 5--
large detail pass
improved lighting
objects now self shadow
one way doors now have no entry signs
cap 1--
modified walk way and door to the left of cap 1
moved door of middle building to be easier for blue.
made door only open when cap 1 has been claimed
removed wall that cover the door.
side room at one way door now has a window with opening that over looks the rock need red spawn
added pile of wood that can be climbed next to red spawn.
expanded red sniper deck and cap zone.
cap 2--
small wall added in the mill
removed hole on over pass after cap
cap 3--
expanded air vents so red can uses only when the 1st cap has been taken but cannot use when 2nd cap has been taken
added new red spawn room when cap 1 has been taken. cap is close to battlements and air vents
new side room near 2nd cap
more cover added to final cap
expanded side room at final cap
platform under water drop you can rocket, sticky or triple jump out
--Beta 4--
cap 1--
wall added to the top of blues main spawn
moved over pass on cap 1-2 back and a bit lower
removed metal from over pass
added more hp to cap 1-2
removed bottom exit under overpass
added a one way door for blue on overpass
more signs
added more cover to side rooms on 1-2
cap 2 --
moved side door of the mill back
modified cover and ramp near door
added 2 new ways up to side room of cap 2-2
cap 3--
added air vent system for blue to flank cp 3-1 and 3-2
misc detail added and more sounds
--Beta 3--
---no public release---
changed the balcony out side blues main spawn to be an in closed room with windows
increased width of underground tunnel in cap 1
added side room to underground tunnel
added two way door to tunnel
added more cover to cap 1-2
misc bug and clipping fix
more detail
-- Beta 2 --
added more lighting.
fixed bug where payload would not go back in some places.
stage 1 -2 increased size 2 rooms to make for better for blue engineers
added new metal to expanded room
added more cover to stage 1 - 2
the start of stage 2-1 has some changes
fixed bug where engineers could build under some doorways
explosion at the end has been improved (you should like this)
-- Beta 1 --
First release
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06-11-2009, 02:51 AM
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#1
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Mappers gonna Map
Joodude is offline
Posts: 684
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Thanked: 328
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That health pack over the drop is very good, Risk for a reward
It looks very good, exellent lighting and props, have you submitted it for gameday yet?
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06-11-2009, 12:15 PM
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#2
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L1: Registered
NightWolf13 is offline
Posts: 6
Thanks: 2
Thanked: 2
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I love the older versions of this map, and can't wait to play this version!
Keep up the good work infectedfury!!!
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06-11-2009, 07:45 PM
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#3
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L3: Junior Member
DaFatCat is offline
Posts: 129
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Thanked: 11
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Looks nice
__________________
Too bad I can't use pictures
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06-11-2009, 07:55 PM
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#4
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L3: Junior Member
Zanpa is offline
Posts: 163
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Thanked: 43
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What does not look good in this map (and hasn't changed since I tested b2) are the ramps.
That, and the texture transitions (see BLU spawn in stage two, at the roof of first floor... Wood o_o ).
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06-11-2009, 09:25 PM
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#5
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L3: Junior Member
kankle_king is offline
Posts: 176
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Been playing b5 for months I'm confused, this is a NEW b5 version?!
We stopped playing it b/c at one of the last points (sry been a while can't remember exactly, will ss later) there is a 1 way door that all of a sudden is 2 ways inside the left house by the last cap, and the red could flank too easily and ruin your engi's forward base. Everyone was rly frustrated and neither team made it past that point. Other than that small glitch, its a very good PL map. The only multi-stage PL we ever play 
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06-12-2009, 02:08 AM
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#6
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L2: Member
infectedfury is offline
Posts: 66
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Thanked: 8
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Quote:
Originally Posted by Zanpa
What does not look good in this map (and hasn't changed since I tested b2) are the ramps.
That, and the texture transitions (see BLU spawn in stage two, at the roof of first floor... Wood o_o ).
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would you be able to post a screen shot for me
Quote:
Originally Posted by kankle_king
Been playing b5 for months I'm confused, this is a NEW b5 version?!
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nup I just never put B5 here on TF2 maps
Quote:
Originally Posted by kankle_king
B
We stopped playing it b/c at one of the last points (sry been a while can't remember exactly, will ss later) there is a 1 way door that all of a sudden is 2 ways inside the left house by the last cap, and the red could flank too easily and ruin your engi's forward base. Everyone was rly frustrated and neither team made it past that point. Other than that small glitch, its a very good PL map. The only multi-stage PL we ever play 
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its sounds like the glitch one way door that ended up 2 way.
On the server that i mainly play it never became a real problem but it is one of the 1st things I've fixed with the next verion
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06-12-2009, 07:16 AM
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#8
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L2: Member
infectedfury is offline
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Thanked: 8
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thanks for the shots. some of them have already been changed.
edit. change most of the shots you gave me
Last edited by infectedfury; 06-12-2009 at 08:57 AM..
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06-13-2009, 08:58 PM
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#9
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L2: Member
infectedfury is offline
Posts: 66
Thanks: 10
Thanked: 8
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is there is any one out there who would like to help me buy making custom animations for the final explosion?
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