HAARP is an Attack and Defend CTF map for the contest. H.A.A.R.P. (the High Frequency Active Auroral Red Project) is stationed inside a huge Red base built in the side of a cliff. In the snowy Alaskan wilderness, they've built...
You said you needed some feedback on the map, and since nobody posted something, I'll try to give you some feedback (I only played 2 rounds though). Emh, well, I only played stage 1 and it seemed that cp 1 wasn't that hard, but cp 2 was really campy, with all those sentries etc. I don't have a lot of suggestions to make it a bit easier for blu, but you could make that 1 way door for blu on a higher level than the ground? (if it isn't already? )
But, the map was fun to play, and that's the most important, I think.
one thing I found exceptionally annoying was the nobuild covering one of the points, the ctf attack and defend has almost reached the point where there should always be a dispenser on the point to encourage someone to stand there and block captures http://forums.tf2maps.net/geek/gars/..._a1_s10003.jpg
this being the point im referring to when im describing it, another issue of mine with this point is that it is incredibly difficult to defend with only one sentry, no matter where its placed. However at the same time I think with 2 sentries it could be locked down.
Basically one sentry guards the point, the other is placed on that high ledge in the corridor to the right of the point, with a level 3 teleporter sitting behind the high up sentry to maintain a constant flow of people. I haven't actually seen this happen...it just happened to be something I thought of while playing.
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Personally, I think the corridors around the first point and heading towards the second point of the first stage are a bit too narrow. Also, I think that there needs to be another way to get up to the second point of the first stage: the current route is too easy to camp. The second stage is decent, although the second point again is too campy: a fleet of Heavys with Medics will have little problem defending it.
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We played this map on 2f2f with 32 people and it was a Clusterf***! First off Demos tried to get into the windows and failed 90% of the time. Also 2nd point is impossible, you need to ether widen the paths or make new ones.
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