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Map Name: Scoville
 

Map Version: Alpha
 

Released: 06-16-2009
 

Last Update: 10-30-2009
 
Servers Running This Map
via tf2stats.net
Gametype: Payload Race


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Default Scoville

Scoville
A 3-Stage PLR Map by Aeon "Void" Bollig
_____________________________________

Sco•Ville \sko-VUL\: The measurement of 'Heat' - or Capsaicin - in a Chili Pepper.
_____________________________________

Set in a melting valley of snow at dawn, RED and BLU cross Payload Paths once again. An industrial settlement in this melting valley is the main focus for the teams, as it houses the highest concentration of Thermal Energy known to man. What creates such catastrophic amounts of Thermal Energy is unknown, but RED and BLU race to find the source and seize control of the monstrous generator behind it all.
_____________________________________

Scoville is a three-stage Payload Race map - and an entrant in the PLRvCTF Contest - that focuses on fast and detailed combat. It takes place at Dawn in an industrial settlement in a snowy, melting valley.
_____________________________________

Download:
http://forums.tf2maps.net/downloads.php?do=file&id=1769
_____________________________________

Special Thanks

Moosey Fate - Part-time Organizer
Lord Ned - Death Fan models
NovaSilisko - Finale Idea
Foda - Miniature Sun of Impending Death by Fourth-Degree Burns
The TF2Maps.net Secret Party Group - Motivation
A Boojum Snark - Dealing with my Entity Noobness
Zpqrei - Pretty cool guy eh makes maps and doesn't afraid of anything
III_Demon - Track Pieces
Ravidge - Savior of Stage 2's Entity Conundrums
Friends and Family - Motivation
NovaSilisko, Chrono, and everyone else that said "Yes, that's nice, now where's my Alpha" whenever I mentioned Scoville
Changelog
6-28-09
Alpha 1 Released

7-11-09
Alpha 2 Released

8-2-09
Alpha 3 Released

8-24-09
Alpha 4 Released

- Fans now suck more than ever. "Why?" I hear you ask. Due to Matt's discovery of point_push working in TF2, I imported it from the Half Life 2 FGD and threw it into Boojum's FGD. Fans now suck things in based on a medium-sized Sphere.
- Nobuilded the Fan pits, if you're lucky enough to get past the aforementioned point_push.
- Lowered the fans over the capture points, a single jump now kills.
- Tinted lights to have a more rustic feel.
- Fixed Stage 1 bug where carts would collide and need the opposite team to co-operate momentarily, after which the players may resume to ruthlessly killing.
- Fixed Stage 2 crossover points to start moving the Payloads earlier.
- Thinned boards over the Fans in Stage 2 by 4 units. Boards are now more unstable and a riskier hope due to the point_push and the thinness.
- Scattered more Health and Ammo around the area.

9-7-09
Alpha 5 Released

- Partially detailed Stage 1
- Added Stage 3
- Attempted fix to Stage 2's infamous crossover bug

9-19-09
Alpha 6 Released

- Revised Stage 2
- Removed point_pushes in final Stage.
- Proper Pakrat
- Various Optimization
- Various Detailing
- Continuing abuse to the RED team by detailing only BLU and Neutral areas

9-26-09
Alpha 7 Released

- Sought to the func_respawnrooms' lengths in Stage 1
- Detailing amongst various locale
- Broke Sightlines in Stage 2
- Returned 3 Death Fans to Stage 2
- Rotated Stage 3 to make it less blinding
- Added Glass to setup gates in Stage 2
- Playerclipped Stage 1's capture area to eliminate the "Enemy stuck in front of Cart, preventing a Win" factor

9-27-09
Alpha 7... A Released

- Fixed Setup Gates for Stage 2

Old 06-16-2009, 05:42 PM   #1
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faaaaster.... can´t wait
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Old 06-16-2009, 06:02 PM   #2
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Quote:
detailed combat
What?
Sounds like a good story, would have liked some more pictures though.
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Old 06-16-2009, 06:05 PM   #3
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Quote:
Originally Posted by Ravidge View Post
detailed combat
I take it this map will have compelling gameplay, genre-defining innovations, groundbreaking graphics, and rock-solid audio? Do you review games by any chance.
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Old 06-16-2009, 06:05 PM   #4
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Detailed as in "many ways to approach it." I'll get pics when I get on Steam again.
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Old 06-16-2009, 06:09 PM   #5
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If the map is as awesome as its skybox would warrant, I think we're all in for a treat! I've always want to do an outback map, too, so this is mucho exciting for me. :3
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Old 06-17-2009, 03:58 PM   #6
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Picture reuploaded to the site.

I don't have it done in time for Friday gameday submissions, but maybe we can play on it afterwards.
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Old 06-19-2009, 06:48 PM   #7
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Hello, ive made a analyze of this map and ive figured out what its all about.

As you can see on the picture, ive marked spots of interest with red lined boxes. So, the most obvious first.

The map is PLR, there will be 2 blue payloads next to each other racing for grand money.

The maps name is Scoville, which I believe means hot. And that takes us to the next clue

The sun, its very big and very hot, the map will be filled with a trigger_hurt that makes damage each second, due to the warm sun.

The map will be detailed in dev textures, everything will be the gray texture as well.

You will be able to see the gray-nothing (void) just looking down the edge. Just as you can on the picture.

The scout is mad, you can see that on his eyes. He is obviously looking at a huge fucking wall in front off him and he already knows that there is no way to pass it.

The chain of his neckless is cut off, this means he must already been in a fight before this screen was taken. Obviously, there will be tons of bot Heavies killing everyone, including this poor scout, but he was lucky to get out of there alive, but hes reached the huge fucking wall in front off him! Dead end boy!



This ends my super analyze of this map. I hope I didnt spoil anything
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Old 06-19-2009, 06:56 PM   #8
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OMG this map is going to be soooo GOOD!
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Old 06-19-2009, 07:50 PM   #9
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Quote:
Originally Posted by Fearlezz View Post
Hello, ive made a analyze of this map and ive figured out what its all about.

As you can see on the picture, ive marked spots of interest with red lined boxes. So, the most obvious first.

The map is PLR, there will be 2 blue payloads next to each other racing for grand money.

The maps name is Scoville, which I believe means hot. And that takes us to the next clue

The sun, its very big and very hot, the map will be filled with a trigger_hurt that makes damage each second, due to the warm sun.

The map will be detailed in dev textures, everything will be the gray texture as well.

You will be able to see the gray-nothing (void) just looking down the edge. Just as you can on the picture.

The scout is mad, you can see that on his eyes. He is obviously looking at a huge fucking wall in front off him and he already knows that there is no way to pass it.

The chain of his neckless is cut off, this means he must already been in a fight before this screen was taken. Obviously, there will be tons of bot Heavies killing everyone, including this poor scout, but he was lucky to get out of there alive, but hes reached the huge fucking wall in front off him! Dead end boy!

This ends my super analyze of this map. I hope I didnt spoil anything
Good job, Sherlock.
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Tags
chili pepper, contest entry, payload race, sockville, wtf snow

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