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Animus 



Map Version: Alpha 
Released: 06-21-2009 
Last Update: 10-28-2009 
Fearlezz
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Exclamation Animus

PLR_ANIMUS (A8) Made by Kim "Fearlezz" Nehzaty
Contact: kimpan7_94@hotmail.com

Contributers:
TerabyteST
Jive Turkey
Rexy
eerieone
A Boojum Snark

My contest entry. This map contains custom particles, models and textures.
Animus features PLR gamemode with a sunset-theme. Custom skybox and custom soul/voodoo cart.

When a player dies, a soul is emitted and flies to the cart. Enjoy


[ame="http://www.youtube.com/watch?v=73CDC49_J-k"]YouTube - plr_animus skybox[/ame]



Changelog

A8
> Fixed crossover bug (For real!)
> Visual and performance improvements to all particles
> Fixed particles bug (particles not showing)
> Fixed Red cart getting stuck in stage 3 right at the top of the ramp
> Fixed red pl hud not showing up in stage 3
> Fixed the "2 suns" problem
> Fixed carts not being disabled during setup phase in stage 2
> Added more custom content (Including models from TerabyteST)
> Improved lighting in some places
> Made all rock brushes into displacements in the final area, stage 3
> Fixed players getting stuck when standing infront of the cart while capping (stage1)

Requests:
> Teams does no longer switch after the map is won
> Added pumpkins
> Made the entrance to the middle of stage 2 taller

A7
> Possibly fixed the crossover bug (again)
> Adjusted the lighting, blue players are back, green players are gone
> Removed stairs to the enemy base in stage 1
> Added track lights
> Minor detailing
> Improved optimazation (still compiled on fast)
> Fixed players getting stuck in the spawn door
> Added new spawn exits in stage 3
> 'Stage won' particle is now a child to the cart.
> 'Stage won' particles now shows up in stage 2 aswell
> Added working timer to stage 2
> Carts eyes particle now only shows up when someone dies
> Made changes to stage 3
> Slight improvements to particles

A6
-Removed to save character space-
A5
-Removed to save character space-
A4
-Removed to save character space-
A3
-Removed to save character space-



Old 06-21-2009, 02:47 PM   #1
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It ain't no secret no morez

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Old 06-21-2009, 02:49 PM   #2
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It may be the first of its kind but it is not the first PLR with a twist! If you look at the new pics for plr_Assembly you may see something out of place.

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Old 06-21-2009, 02:49 PM   #3
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O_o this my friend, sounds like fun

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Old 06-21-2009, 02:51 PM   #4
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MAI IDEAZZ R STOLE!
But really.
So much better than i could have done.
Love it man.
 
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Old 06-21-2009, 02:51 PM   #5
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Whole team is dead babies, dead babies push little cart.

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Old 06-21-2009, 02:56 PM   #6
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Sounds and looks amazing so far, it's going to be tough to compete with this one.
 
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Old 06-21-2009, 03:08 PM   #7
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Each soul you kill adds 7 seconds of movement to the cart. More kills, means a faster cart.

Isn't that like... a lot?

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Old 06-21-2009, 03:14 PM   #8
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Quote:
Originally Posted by Randdalf View Post
Each soul you kill adds 7 seconds of movement to the cart. More kills, means a faster cart.

Isn't that like... a lot?
I thought that, well, we'll wait until first alpha to find out.

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Old 06-21-2009, 03:19 PM   #9
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So basically, camp harder than the other team.

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athmosphere, creepy, dark, fearlezz, lighting

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