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Map Name: Spillway
 

Map Version: Alpha
 

Released: 06-21-2009
 

Last Update: 07-30-2010
 
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Gametype: Control Point


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Talking Spillway

CP_SPILLWAY

A linear five-CP push map set in the cascading valley between two hydroelectric dams. Both dams are owned by the parent company Mann Co., but through an odd series of transactions RED and BLU have come to each run one of the dams. In an attempt to sabotage their rivals, both teams are now attempting to access the valves controlling the spillways of one another's dams. These spillways provide vital egress for overflowing water should the dams burst and flood the teams' bases.

The first point is set in the floodgate control room, which is partially flooded by the water overflowing the teams' dams. The second point is set in the cavern where the spillway passes through, controlling the vital override controls for either team's emergency pressure valve. The middle point is located in the basin where the water finally settles and the surrounding buildings control either team's dam.

Thanks to the following:
  • Sawks & Nineaxis, who have stepped up late in the alpha versions and volunteered their help mapping :3
  • Sexy Bread, for being my entity-creation-slave and idea bouncer! Without him, I would just be a dumb newb with a map idea.
  • A Boojum Snark, for the Props & GameType libraries
  • Mangy and F_M for their amazing support, plus the time of the entire 2f2f community
  • Various others including Flame, Remix, Mavrix, Gear, Icarus, MrAlbobo, Supertoaster, etc for their support and testing help!
  • All of TF2Maps for the wonderful testing and the answers to all my dumb, newb questions.

Please remember that at this point visuals are not important. It is pretty for an alpha and I like to make it that way, but I haven't even made an effort to fix the ugly shadows and unimportant details yet so cool it. I need gameplay feedback NOW, not later. I'm hoping that the beta versions will be 100% detailing and I can avoid gameplay issues at that stage altogether.
Changelog
Changelist

ALL NEW REBUILT FROM SCRATCH

Old 06-21-2009, 08:50 PM   #1
uma plata
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Sorry to break it to you...Reservoir is already taken:

http://forums.tf2maps.net/showthread...ight=Reservoir
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Old 06-21-2009, 09:25 PM   #2
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Good lookin' design; my only concern is the two forward spawns are too close together. I should really put my contest entry on the books soon...
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Old 06-22-2009, 12:03 AM   #3
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Dammit I was going to use reservoir too.
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Old 06-22-2009, 01:55 AM   #4
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...Turbine Rooms?!? Why the turbines!!!

Anyways... good looking layout so far.
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Old 08-08-2009, 10:42 PM   #5
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Bump!

cp_spillway_a2, my first playable release and first map ever, has been released!

>_0
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Old 08-08-2009, 11:07 PM   #6
Dr. ROCKZO
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This looks really cool. I'l check it out for you.
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Old 08-08-2009, 11:13 PM   #7
Void
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I support this map.

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Old 08-09-2009, 12:59 AM   #8
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Just to get it down, anyone who has already helped me test the map out, these are the proposed layout changes that may show up in a3. a2a will be released tomorrow to fix some minor spawning glitches, that is if I don't just shove a3 right out. >_0

http://img188.imageshack.us/img188/8167/overviewa3.png
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Old 08-11-2009, 02:28 PM   #9
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a4 released!

Changelist -
* Changed flow of valley around 2nd point by adding rock-wall, moving floor, etc.
* 2nd point revamped with less open space, more small height increments.
* Right-side cave area under 2nd removed, stairway in back of cave moved next to point.
* Moved 1st forward spawns further up.
* Adjusted health placement on 2nd.
* Spawn times lowered overall.
* Cave adjacent to middle smallified, less useless space.

http://forums.tf2maps.net/downloads.php?do=file&id=2152
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5cp, canyon, competitive, fox, hydro

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