| Maps Show off your maps that you have completed or are still working on. |
|
|
|
 Screenshots |
|
|
|
Spillway
the above screenshots are old
CP_SPILLWAY
A linear five-CP push map set in the cascading valley between two hydroelectric dams. Both dams are owned by the parent company Alpha Electric, but through an odd series of transactions RED and BLU have come to each run one of the dams. In an attempt to sabotage their rivals, both teams are now attempting to access the valves controlling the spillways of one another's dams. These spillways provide vital egress for overflowing water should the dams burst and flood the teams' bases.
The first point is set in the floodgate control room which secretly houses an array of arms aimed at the opposing team. The second point is set in the cavern where the spillway passes through, controlling the vital override controls for either team's emergency pressure valve. The middle point is located in the basin where the water finally settles and the surrounding buildings control either team's dam.
Thanks to the following:- Sawks & Nineaxis, who have stepped up late in the alpha versions and volunteered their help mapping :3
- Sexy Bread, for being my entity-creation-slave and idea bouncer! Without him, I would just be a dumb newb with a map idea.
- A Boojum Snark, for the Props & GameType libraries
- Void, for the BLU imports, poster, and red generator.
- Mangy and F_M for their amazing support, plus the time of the entire 2f2f community
- Various others including Flame, Remix, Mavrix, Gear, Icarus, MrAlbobo, Supertoaster, etc for their support and testing help!
- All of TF2Maps for the wonderful testing and the answers to all my dumb, newb questions.

Please remember that at this point visuals are not important. It is pretty for an alpha and I like to make it that way, but I haven't even made an effort to fix the ugly shadows and unimportant details yet so cool it. I need gameplay feedback NOW, not later. I'm hoping that the beta versions will be 100% detailing and I can avoid gameplay issues at that stage altogether.
|
|
 Changelog |
Changelist
1: Reworked 1-2 & last significantly, shortened last and adjusted the connections. The right side is now a curved staircase directly to the top, & there is a door next to it that connects to lower
2: Health & ammo around 1-2 changed: alcove @ lower -> medium ammo, added medium health @ lower, both medium ammos up top -> small, medium health @ top -> small
3: Some details added, textures revised, & glitches fixed :3 |
|
|
|
|
06-21-2009, 10:25 PM
|
#2
|
|
L1: Registered
botboyx3 is offline
Posts: 20
Thanks: 8
Thanked 1 Time in 1 Post
|
Good lookin' design; my only concern is the two forward spawns are too close together. I should really put my contest entry on the books soon...
|
|
|
|
06-22-2009, 01:03 AM
|
#3
|
|
L5: Alleged Expert
Altaco is offline
Posts: 483
Thanks: 79
Thanked: 119
|
Dammit I was going to use reservoir too.
|
|
|
|
06-22-2009, 02:55 AM
|
#4
|
|
L1: Registered
Rootbeerz is offline
Posts: 34
Thanks: 8
Thanked: 3
|
|
|
|
|
08-08-2009, 11:42 PM
|
#5
|
|
L4: Senior Member
FreeLance_FoX is offline
Posts: 305
Thanks: 256
Thanked: 166
|
Bump!
cp_spillway_a2, my first playable release and first map ever, has been released!
>_0
|
|
|
|
08-09-2009, 12:07 AM
|
#6
|
|
L5: Alleged Expert
Dr. ROCKZO is offline
Posts: 498
Thanks: 45
Thanked: 100
|
This looks really cool. I'l check it out for you.
|
|
|
|
|
The Following User Says Thank You to Dr. ROCKZO For This Useful Post:
|
|
08-09-2009, 12:13 AM
|
#7
|
|
Lookat Dat Pig
Void is offline
Posts: 931
Thanks: 151
Thanked: 635
|
I support this map.

|
|
|
|
|
The Following User Says Thank You to Void For This Useful Post:
|
|
08-09-2009, 01:59 AM
|
#8
|
|
L4: Senior Member
FreeLance_FoX is offline
Posts: 305
Thanks: 256
Thanked: 166
|
Just to get it down, anyone who has already helped me test the map out, these are the proposed layout changes that may show up in a3. a2a will be released tomorrow to fix some minor spawning glitches, that is if I don't just shove a3 right out. >_0
http://img188.imageshack.us/img188/8167/overviewa3.png
|
|
|
|
08-11-2009, 03:28 PM
|
#9
|
|
L4: Senior Member
FreeLance_FoX is offline
Posts: 305
Thanks: 256
Thanked: 166
|
a4 released!
Changelist -
* Changed flow of valley around 2nd point by adding rock-wall, moving floor, etc.
* 2nd point revamped with less open space, more small height increments.
* Right-side cave area under 2nd removed, stairway in back of cave moved next to point.
* Moved 1st forward spawns further up.
* Adjusted health placement on 2nd.
* Spawn times lowered overall.
* Cave adjacent to middle smallified, less useless space.
http://forums.tf2maps.net/downloads.php?do=file&id=2152
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
All times are GMT -5. The time now is 11:41 PM. |
|
|