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DaBeatzProject
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Map Name: Devil's Cornfield - plr_cornfield
 

Map Version: Alpha
 

Released: 07-07-2009
 

Last Update: 10-30-2009
 
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via tf2stats.net
Gametype: Payload Race


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Default Devil's Cornfield - plr_cornfield



DOWNLOAD NOW: http://forums.tf2maps.net/downloads.php?do=file&id=2786


The Devils Cornfield:
This map is based on the Devil's Cornfield. Some may still remember pl_cornfield, but that project went downhill and I started (due to the contest) with plr_cornfield: a hot and dry place, with RED and BLU fighting each other, where the winner can ... win.

I expect as many feedback as possible! Is it too long, is it too short? Is there enough health, is there a lack of ammo? I'd like to know! Now get your mouse up there and click the fancy Download button!


Video with the custom cart:
[ame="http://www.youtube.com/watch?v=LK74J7Peajs"]YouTube - PLR Cornfield - Custom Payload Cart[/ame]
Changelog
7th of July 2009:
Alpha 1, containing only the final stage.

17th of July 2009:
Alpha 2, few changes to the final stage to prevent open fields, more ammo and health, and stage 2 now included.

29th of July 2009:
Alpha 3a, even moar changes to the final stage for the same reason. Even moar ammo and health, and in stage 2, some bugs fixed.

19th of August 2009:
Alpha 5, a few tweaks to the second and last stage. Stage one is now included, same goes for the epic Mann Co. Box Cart! Special thanks to zeewier!

26th of August 2009:
Alpha 6, detailed parts of the final stage, and the ending has been changed. Some tweaks and changes. Setupgates in stage one.

Date unknown:
Alpha 7 - SKIPPED

28th of October 2009:
Contest Entry, detailed the final stage, changed, fixed and made everything bettar! Submitted for the Third Annual TF2Maps.net Contest!

30th of October 2009:
Contest Entry 2, fixed the crossover bug in stage 2.

Old 07-07-2009, 03:21 AM   #1
BrokenTripod
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The timer reads 0:00 the whole time, you should probably remove that. That's like the only flaw I really see with it? I guess I also don't like the fact that the spawn room visualizers are where they are, but that's just a personal thing. I kind of like exploring the areas the enemy comes out of, I guess?

Not sure if you're planning on adding doors in these places, but if you do, it would probably make me feel less inclined to explore.

I think it deserves a full, gameday test, instead of the little one we did =P
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Old 07-07-2009, 05:05 AM   #2
Phil
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Hey there, this map played really nicely in that little test we just had.

The layout was fun to play in and the only thing I think that needs changing is that floating building that was mentioned during the test

The 2D skybox was pretty; I like the warm, relaxing colours of it.

As BrokenTripod said, you definitely need to submit this to Gameday
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Old 07-07-2009, 05:09 AM   #3
DaBeatzProject
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Quote:
Originally Posted by Phil View Post
The layout was fun to play in and the only thing I think that needs changing is that floating building that was mentioned during the test
Thanks, fixed!
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Old 07-07-2009, 05:38 AM   #4
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It was fun to play and there are only a few things I could see.
Firstly, the hud has become a bit messed up and thinks that half the course is up a slope. Also, there is of course ther floating building, which isn't actually floating..
also, the paths from the spawn need to be changed. Since one of the paths was just so obvious, everyone took it. As a sniper, I was able to headshot a pyro just as they left thier spawn at the start of the round.
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Old 07-09-2009, 02:11 AM   #5
DaBeatzProject
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Thanks fo ze reaction! I'll work on it this weekend (I'm not at home right now). For the exits: there are multiple exits, and I want to see how it turns out with more players.
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Old 07-09-2009, 05:47 AM   #6
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Reminds me of Furnace.. not sure why..
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Old 07-11-2009, 08:57 AM   #7
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Is it the sky? What do you guys think about it? Youme made it some time ago for me, that might be why you think it looks like furnace... Personnally, I love my sky
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Old 07-11-2009, 09:14 AM   #8
Ravidge
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You have some real issues with snipers on this stage, they can basically shoot from one spawn to the other without any trouble
I had a 20:2 kill death ratio for awhile and I wasn't even camping. So I think people would enjoy a little more cover.
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Old 07-11-2009, 09:16 AM   #9
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Far too sniper friendly, and also, people can get to the enemy cart too easily from their spawn and that causes camping and other problems.
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