Ok, and one last thing (hopefully)
My map doesn't have ANY leaks, and I can not find what is wrong with it, but once I start the map though hammer or regular tf2, it crashes.
It starts loading the map, and before the loading (on the bottom right) goes away, it crashes with a hl2.exe error.... any help?
Code:
** Executing...
** Command: "c:program filessteamsteamappskrakenfiresourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappskrakenfireteam fortress 2tf" "C:Program FilesSteamSteamAppskrakenfiresourcesdk_contenttfmapsrcdm_tf2deathrunbetaZOMG"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:program filessteamsteamappskrakenfireteam fortress 2tfmaterials
Loading C:Program FilesSteamSteamAppskrakenfiresourcesdk_contenttfmapsrcdm_tf2deathrunbetaZOMG.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamSteamAppskrakenfiresourcesdk_contenttfmapsrcdm_tf2deathrunbetaZOMG.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (142961 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 545 texinfos to 396
Reduced 8 texdatas to 8 (193 bytes to 193)
Writing C:Program FilesSteamSteamAppskrakenfiresourcesdk_contenttfmapsrcdm_tf2deathrunbetaZOMG.bsp
1 second elapsed
** Executing...
** Command: "c:program filessteamsteamappskrakenfiresourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappskrakenfireteam fortress 2tf" "C:Program FilesSteamSteamAppskrakenfiresourcesdk_contenttfmapsrcdm_tf2deathrunbetaZOMG"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:program filessteamsteamappskrakenfiresourcesdk_contenttfmapsrcdm_tf2deathrunbetaZOMG.bsp
reading c:program filessteamsteamappskrakenfiresourcesdk_contenttfmapsrcdm_tf2deathrunbetaZOMG.prt
535 portalclusters
1681 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (61)
Optimized: 472 visible clusters (0.00%)
Total clusters visible: 110401
Average clusters visible: 206
Building PAS...
Average clusters audible: 476
visdatasize:74106 compressed from 77040
writing c:program filessteamsteamappskrakenfiresourcesdk_contenttfmapsrcdm_tf2deathrunbetaZOMG.bsp
1 minute, 1 second elapsed
** Executing...
** Command: "c:program filessteamsteamappskrakenfiresourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappskrakenfireteam fortress 2tf" "C:Program FilesSteamSteamAppskrakenfiresourcesdk_contenttfmapsrcdm_tf2deathrunbetaZOMG"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:program filessteamsteamappskrakenfiresourcesdk_contenttfmapsrcdm_tf2deathrunbetaZOMG.bsp
Setting up ray-trace acceleration structure... Done (0.10 seconds)
5557 faces
3488744 square feet [502379264.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
5557 patches before subdivision
269513 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (117)
transfers 93904112, max 1524
transfer lists: 716.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.6282 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 74/1024 3552/49152 ( 7.2%)
brushes 329/8192 3948/98304 ( 4.0%)
brushsides 2326/65536 18608/524288 ( 3.5%)
planes 3102/65536 62040/1310720 ( 4.7%)
vertexes 6923/65536 83076/786432 (10.6%)
nodes 1943/65536 62176/2097152 ( 3.0%)
texinfos 396/12288 28512/884736 ( 3.2%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5557/65536 311192/3670016 ( 8.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1679/65536 94024/3670016 ( 2.6%)
leaves 2018/65536 64576/2097152 ( 3.1%)
leaffaces 6545/65536 13090/131072 (10.0%)
leafbrushes 836/65536 1672/131072 ( 1.3%)
areas 5/256 40/2048 ( 2.0%)
surfedges 30900/512000 123600/2048000 ( 6.0%)
edges 15873/256000 63492/1024000 ( 6.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 206/32768 2060/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2676/65536 5352/131072 ( 4.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7640056/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 74106/16777216 ( 0.4%)
entdata [variable] 54169/393216 (13.8%)
LDR ambient table 2018/65536 8072/262144 ( 3.1%)
HDR ambient table 2018/65536 8072/262144 ( 3.1%)
LDR leaf ambient 1292/65536 36176/1835008 ( 2.0%)
HDR leaf ambient 2018/65536 56504/1835008 ( 3.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105719/0 ( 0.0%)
physics [variable] 142961/4194304 ( 3.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 13128
Writing c:program filessteamsteamappskrakenfiresourcesdk_contenttfmapsrcdm_tf2deathrunbetaZOMG.bsp
2 minutes, 36 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamSteamAppskrakenfiresourcesdk_contenttfmapsrcdm_tf2deathrunbetaZOMG.bsp" "c:program filessteamsteamappskrakenfireteam fortress 2tfmapsdm_tf2deathrunbetaZOMG.bsp"
** Executing...
** Command: c:program filessteamsteam.exe
** Parameters: -applaunch 440 -game "c:program filessteamsteamappskrakenfireteam fortress 2tf" +map "dm_tf2deathrunbetaZOMG"