Second beta!
koth_corporate_b2.bsp,
bz2.
I think it's getting pretty close to being complete, just needs some more playtesting. If any of you could help with that it'd be great.
One new feature that I think is pretty nifty is two physical clocks on the wall that are sync'd with the game timers.
The way I implemented this isn't really the most elegant; each digit is a separate func_brush that gets enabled and disabled based on a logic_timer connected to a math_counter that goes to a logic_case. I think a more practical solution would involve a vgui_screen but I'm not really sure how to implement that. Regardless, this method works and I think the end result really improves the map.