Is there a way I can put official TF2 textures and models in another valve (source) game? i tried this with some of the custom models and textures here on this site but only the jungle pack models (two of them didn't work), the snow textures, and a roof and hot coal textures worked. So I was wondering if there is a way to get the official TF2 textures and models to use them on another game like say L4D? If this is possible could someone tell me how to do it?
P.S. If you're wondering why the heck I would want TF2 textures for another game don't ask.
SECOND NOTE: I didn't use all the textures and models here.
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Last edited by Shoomonger; 08-10-2009 at 12:14 PM.
You have to extract Team Fortress 2.gcf Models/Particles/Sprites/Sounds and Team Fortress 2.gcf materials using GFCScape, put them in the other games folder.
Then after compiling, auto-pakrat will do some work, But for all models you use, the materials won't be auto-paked, so you gotta find the materials for all models and manually pakrat them.
But you shouldn't do content-porting to other games. For example, if you make a map using Team Fortress 2 Models/Textures in Counter-Strike: Source, the other players might not own TF2 and they will use "buy-able" (lack of words ) without even purchasing it.
you're right about the buyable thingy, maybe I'll just do this for myself then
Yes, that's the correct GFCScape.
Also, as you are only doing it for yourself, you don't need to do the pakratting part.
And note that for older source engine games, TF2 Textures will not work, you need to convert them to older .vtf format.
Models work fine though.