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Old 08-18-2009, 10:13 AM  
Washipato
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RC2 RELEASED

I and Wiseguy have been working in this map for the last months and now is good enough to be released publicly
Click here to read the entire release
 
Last edited by Washipato; 07-04-2010 at 12:15 PM.
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Old 08-18-2009, 11:08 AM   #10
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The rest of this shit has been totally half-assed. Way to go above and beyond, amazing.

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Old 08-18-2009, 11:26 AM   #11
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Incredible & awesome work!
 
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Old 08-18-2009, 11:30 AM   #12
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I hosted this and a few guys joined in was fun.

One thing i noticed is you have a very nice ingame poster however you have brushwork blocky names =(

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Old 08-18-2009, 11:34 AM   #13
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Quote:
Originally Posted by DJive View Post
However you have brushwork blocky names =(
Those names are there for a reason.

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Old 08-18-2009, 11:35 AM   #14
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Quote:
Originally Posted by wiseguy149 View Post
Those names are there for a reason.
I know that, what im saying is with the nice overlay poster you guys have made, you could have made some REALLY nice name overlays instead of a horrendous blocky brushwork name.

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Old 08-18-2009, 11:37 AM   #15
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Quote:
Originally Posted by DJive View Post
I know that, what im saying is with the nice overlay poster you guys have made, you could have made some REALLY nice name overlays instead of a horrendous blocky brushwork name.
What I mean is that there is more to the names than just being there to look at.

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Old 08-18-2009, 11:39 AM   #16
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Those names are there from the first version, when the map didn't have any custom poster. We didn't think about changing them for posters

A new idea for the final version

EDIT: there is "something" funny where the names are. Something special ...
 
Last edited by Washipato; 08-18-2009 at 11:42 AM.
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Old 08-18-2009, 11:43 AM   #17
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Great map, i love the video, downloading



p.s.:Washipato from argames?
 
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Old 08-18-2009, 12:00 PM   #18
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wow this is awesome. i'll never need another tr map again
 
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Old 08-18-2009, 12:16 PM   #19
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Really the best tr map i ever played, but you should do a bit for the performance, like turning the middle ramp into a world brush for visblocking.

And why do rockets just go through the ramp? i guess it is so that the bots arent stopped by their own rockets when walking up, maybe you could work with filters, so that players in blu still can fire at the ramp.

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