Quote:
Originally Posted by
ZooL
does it work for V_Models too ?? because i want to invert 2 models which have the same anims ...
You won't be able to flip a model with animations because the weightmap won't flip when you flip the mesh. You'd end up with something that looks like it's from The Thing.
You'd have to do more work in your modeling program and probably have to reassign/repaint the entire weightmap. You might get lucky and be able to use whatever mirror weightmap option your program has.
Also, bit of warning, but if you're using XSI Mod Tool, that will NEVER import smd weightmaps that assign more than one bone properly (due to an incorrect ordering sequence in the importer) but Max will. Dunno about Blender. Factor in that sometimes the decompiler will mess up animations and you're better off doing anything animated from scratch in your modeling program.