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[Tutorial] The complete guide to decompiling and recompiling models!  Thread Tools Reply
Old 09-15-2009, 01:48 PM   #31
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Default [Tutorial] The complete guide to decompiling and recompiling models!


sldo where wud i put the textures?
 
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Old 09-15-2009, 01:55 PM   #32
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Default [Tutorial] The complete guide to decompiling and recompiling models!


Wherever you've pointed your $cdmaterials to.

For example, if you have $cdmaterials "models\props_yourfolder/" then you would create 'props_yourfolder' under 'tf/materials/models'.

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Old 09-18-2009, 01:08 PM   #33
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Default [Tutorial] The complete guide to decompiling and recompiling models!


ye not sure bout that i'll try
 
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Old 09-18-2009, 01:11 PM   #34
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Default [Tutorial] The complete guide to decompiling and recompiling models!


ok umm i'll c if it works dont think it does though
 
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Old 09-18-2009, 01:24 PM   #35
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Default [Tutorial] The complete guide to decompiling and recompiling models!


k here's a few of the screenshots:

itt's the pictures underneath hopefully

http://s834.photobucket.com/albums/zz262/Peterm_96/
 
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Old 09-21-2009, 01:20 PM   #36
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Default [Tutorial] The complete guide to decompiling and recompiling models!


wow u aint come back to this
 
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Old 09-21-2009, 01:36 PM   #37
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Default [Tutorial] The complete guide to decompiling and recompiling models!


Your file structure confuses me. Why don't you put the material for the model in a folder of the same name instead of using prop_mining?

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Old 09-21-2009, 02:36 PM   #38
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Default [Tutorial] The complete guide to decompiling and recompiling models!


they're bot in a prop mining folder of the same name though
 
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Old 11-17-2009, 12:04 AM   #39
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Default [Tutorial] The complete guide to decompiling and recompiling models!


Thanks for the great tutorial Psy!

Hopefully I'll have some models to post in the models and textures section soon

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Old 11-18-2009, 11:46 PM   #40
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Default [Tutorial] The complete guide to decompiling and recompiling models!


Not meaning to sound like an idiot, but how do I get the decompiled model into SoftImage?
It doesn't seem to want to swallow smd's via import or straight opening :S

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