Okay, I re-downloaded mdldecompiler, put it in the ep1 bin, re-extracted engineer_animations.mdl, hex-edited it from "IDST0" to "IDST,", and it still crashes. It seems that everything comes out okay except for the .qc which is missing about 20 lines compared to the decompile of "IDST0" with the hacked version. I tred splicing in the missing lines to the "IDST," version from the "IDST0" version. When I try to recompile that one I still get the ERROR: cannot find bone bip_hand_R for bbox. I put those Bonemerges in again and the WARNINGS come again. I just came full circle
