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Old 08-30-2009, 09:06 AM   #1
Remix
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Default Buildcubemaps Crashes TF2


I am getting the lame application error whenever I try to build my cubemaps. I have tried compiling cubemaps on 3-4 different maps that I have saved on my computer

now, and all of them display the same error. I even made a small test map with one cp model and a env_cubemap over top of it, that also didn't work.

Process I have been using:

*Load map*
mat_specular 0
sv_cheats 1
buildcubemaps
*Game Pauses for 2 Seconds*
*Game Crashes with an Application error*

I am running the game in fullscreen, resolution is 1024 x 768.

Any help would be greatly appreciated.
 
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Old 08-31-2009, 05:56 PM   #2
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Default Buildcubemaps Crashes TF2


So have I stumped the TF2 Mapping Community? I would at least like some feedback on this so I can eventually compile cubemaps on my own. If this helps at all, this is the error that TF2 gives me:

https://support.steampowered.com/kb_...1274-UOHK-5653

I have updated Windows, along with my sound and video card drivers.
 
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Old 08-31-2009, 06:00 PM   #3
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Default Buildcubemaps Crashes TF2


Happened to me before, but it went away for no discernible reason. Might be a restart tf2/steam/computer fix, unless you specific some enormous non-default cubemap size.
 
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Old 08-31-2009, 06:57 PM   #4
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Default Buildcubemaps Crashes TF2


Quote:
Originally Posted by Terr View Post
unless you specific some enormous non-default cubemap size.
I not comprehend talk you.

And I did restart my computer/steam/tf2 several times since this has started happening.
 
Last edited by Remix; 08-31-2009 at 07:04 PM.
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Old 08-31-2009, 07:51 PM   #5
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Default Buildcubemaps Crashes TF2


Not have caffeine. Me go durr.

"Unless you specified set some enormous non-default cubemap size."
 
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Old 08-31-2009, 07:54 PM   #6
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Default Buildcubemaps Crashes TF2


you're probably trying to build a cubemap that is at a higher resoultion than your screen is, make sure you're running TF2 at a high resolution (ie, not windowed) and that you havent been silly and made all your cubemaps 128^2 for no good reason.

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Old 08-31-2009, 08:01 PM   #7
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Default Buildcubemaps Crashes TF2


Wouldn't 1024x768 should be enough for any cubemap up to 768x768? (Haven't tried.)
 
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Old 08-31-2009, 08:54 PM   #8
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Default Buildcubemaps Crashes TF2


I just put in the default env_cubemap entities. I haven't really changed anything with them.

How could I check to make sure I don't have some ridiculous setting like this?
 
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