A map by the joint efforts of Mr. Hanz and Phil.
Gametype: King of the Hill Recommended # of Players: 16-24 Size: Small/Medium Theme: "Snow Effect Never Seen Before in an FPS" as Dhabih Eng would describe
After a couple of weeks planning, we bring you a new KOTH map by the name of Cordova, which is named after a village in Alaska. The idea of this map is to provide a variety of pathways to the capture point to allow for an open battle.
Please leave feedback/comments on anything that you feel should change
I notice on your overhead plan the cap building is on an angle, yet in the version we tested it wasn't.
I really think you should test it out with the diagonal version to help tone down the huge sniper sight line that at present runs straight through the middle of the cap.
Other then that it is fun
here, I'll use your own pic to sum my feelings up
__________________ Once known as Mashpotatoe Maps: pl_nuclear (Dropped)
I enjoyed what I played of this, but one thing bugged me slightly. It seems that the main path to the point takes you to the side of it, which you can't shoot through. Maybe open the windows and separate them to prevent snipefest?