Notices

cap pont that doesnt affect win conditions  Thread Tools Reply
Old 09-12-2009, 10:50 PM   #1
x14u2cx
L1: Registered
 
x14u2cx is offline
Posts: 17
Thanks: 11
Thanked: 11

Default cap pont that doesnt affect win conditions


I'm making a ctf map with a central point that when controlled will open another path into or near the lintel room and i'm currently experimenting with entities to see if this is possible. The problem i'm havening is that when i cap the point it triggers a win, i looked at disabling both teams from capping, but i can only block red or blue from capping. I also need to make it so teams don't earn points for capping the point, no luck here either. The only way i was able to get past both of these was to remove the team_control_point_master which removed it from the hud, thats not something i want to do unless i have to.
 
Reply With Quote
Advertisement
 
Advertisement
Advertisement Sponsored links

Old 09-12-2009, 11:46 PM   #2
Altaco
L5: Alleged Expert
 
Altaco's Avatar
 
Altaco is offline
Posts: 485
Thanks: 79
Thanked: 118

Default cap pont that doesnt affect win conditions


In one of the control point entities, I forget which, you can specify "prevent team from winning round by controlling all points." It might be team_control_point_master.
 
Reply With Quote
Old 09-13-2009, 01:09 AM   #3
Terr
Cranky Coder
 
Terr's Avatar
 
Terr is offline
Posts: 1,531
Thanks: 40
Thanked: 397

Default cap pont that doesnt affect win conditions


Altaco: Unfortunately the choices are red/blu/neither. Since there's no "Both", it won't help.

Quote:
Originally Posted by x14u2cx View Post
I'm making a ctf map with a central point that when controlled will open another path into or near the lintel room
I just did this in [ame="http://forums.tf2maps.net/showthread.php?t=9301"]ctf_spring[/ame]. I do want to warn you that trying the hybrid-ctf/cp GUI (dropping in tf_logic_hybrid_ctf_cp) will make it so that you can't see how many caps (e.g. out of three) either team has. Still working on that.

Anyway, I'm using two control points, but only one is inside the map or shown on the hud. The other is hiding out in a box outside the normal map.

I have a team_control_point_master entity, and the "Cap Layout" is set to "0" to show only the 0th-indexed cap point--the one people can capture. My second (non-accessible) team_control_point point has Index" set to "9". I also ticked the flags on it for "Hide Control Point On Hud", which is probably the bit that actually helps.
 
Last edited by Terr; 09-13-2009 at 01:15 AM.
Reply With Quote
The Following User Says Thank You to Terr For This Useful Post:
Sponsored links
Advertisement
 
Advertisement
Advertisement

Reply

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 10:03 PM.