Altaco: Unfortunately the choices are red/blu/neither. Since there's no "Both", it won't help.
Quote:
Originally Posted by
x14u2cx
I'm making a ctf map with a central point that when controlled will open another path into or near the lintel room
I just did this in [ame="http://forums.tf2maps.net/showthread.php?t=9301"]ctf_spring[/ame]. I do want to warn you that trying the hybrid-ctf/cp GUI (dropping in
tf_logic_hybrid_ctf_cp) will make it so that you can't see how many caps (e.g. out of three) either team has. Still working on that.
Anyway, I'm using
two control points, but only one is inside the map or shown on the hud. The other is hiding out in a box outside the normal map.
I have a
team_control_point_master entity, and the "Cap Layout" is set to "0" to show only the 0th-indexed cap point--the one people can capture. My second (non-accessible)
team_control_point point has Index" set to "9". I also ticked the flags on it for "Hide Control Point On Hud", which is probably the bit that actually helps.