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Nosher
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Map Name: Staging (strategically moving CP)
 

Map Version:
 

Released: 09-16-2009
 

Last Update: 11-02-2009
 
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Default Staging (strategically moving CP)

Hi all,

This is a KoTH map, based around the main part of my ctf map, Staging.

It has a slight tweak, as the CP moves.....it is located on a train.

There is a further thing, that I have tried to make this map unique, in that when you capture the point, the train moves slowly towards the enemy base......

......can your team keep the point??

Feedback would be appreciated.

This is the first version, of a nearly completed map, with a different slant on KoTH...

Thanks
Nosh.
Changelog
A2 =

timer fixed

*****************************************

A3 =

1. wider play area around train
2. new drop down holes
3. signage on train
4. addition of small rooms just outside bases

*****************************************

B1 =

1) Train starts in the middle and only moves when capped at the start of the round...
2) You can build on the tracks BUT the train will destroy Engineers stuff if it moves over it...
3) Spawn rooms now designed on the lower level - the upper Battlements exit is now far more obvious as a result.....
4) Optimization and additional clipping done...

*****************************************

B2 =

1) Pakratted signs I had forgotten to do in B1 - duh....

*****************************************

B3 =

1) Main playing area much bigger and wider
2) Addition of a BLU and RED loco
3) New high vantage point overlooking both ends of track
5) Additional eye candy (non playable rooms)

*****************************************

B6 (forget B4 and B5!)

1) Changed to daylight
2) Snow themed (yeah, Xmas spirit and all that blah!)
3) Addition of team only doors - lower level front of base
4) Addition and tweak to vents - no building allowed and you are unable to spam from the grate
5) Custom signs made by me

Old 09-16-2009, 02:46 PM   #1
bauxite
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wow, this is an awesome idea!
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Old 09-16-2009, 02:58 PM   #2
J4CK8
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Nice idea with the cart moving towards the enemy. Should help with a team that's failing to cap the point, or at least let the winning team get some spawn camping

As long as sentries can't be built on the train it sounds like it will work well. Looks great too from the screenies. Gonna get it on for gameday this weekend?
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Old 09-16-2009, 03:02 PM   #3
Nosher
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Quote:
Originally Posted by J4CK8 View Post
As long as sentries can't be built on the train it sounds like it will work well.
....no building on the trains......sorry Engies...

Nosh
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Old 09-16-2009, 03:10 PM   #4
The_Ulf
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Awesome rounded architecture (optimized, right? )! I like the moving train point concept - sounds like a good idea to keep the battle more dynamic.

I wanna see a playtest of this one!
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Old 09-16-2009, 03:18 PM   #5
Mr.Blob
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Looking good so far, I'm not sure about all your texture choices but it still looks good.
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Old 09-16-2009, 07:47 PM   #6
nik.
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so its kinda like KOPL

right?
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Old 09-16-2009, 08:10 PM   #7
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very good map
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Old 09-17-2009, 12:25 PM   #8
Nosher
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Quote:
Originally Posted by The_Ulf View Post
Awesome rounded architecture (optimized, right? )! I like the moving train point concept - sounds like a good idea to keep the battle more dynamic.
The tests it had last night on release, were pretty favourable - but needs more play testing....

Quote:
Originally Posted by The_Ulf View Post
I wanna see a play test of this one!
No prob - it is entered for gameday [ame="http://forums.tf2maps.net/showthread.php?p=106580#post106580"]here........[/ame]

Thanks
Nosh
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Old 09-17-2009, 12:28 PM   #9
Nosher
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Quote:
Originally Posted by nik. View Post
so its kinda like KOPL

right?
Errr - kind of but not really....more like tug of war, I suppose....

It moves, like payload, but will only move when capped, towards the enemy base......

...the game win conditions are the obviously KoTH...

Thanks
Nosh

Last edited by Nosher; 09-17-2009 at 03:12 PM..
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